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i got anooying error on unreal ed

Posted: Sun May 14, 2006 8:41 am
by kill
when i try and put in terrain unreal ed just crashes it will only accept the default figures of 256 thouhg but when i type my own it it just buggers up ive rezoned it and subtracted the box and stuff when it accepts the 256 i cant see any terrian or a wirefram terrain or anything here ill show you the error i get

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2420 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5600XT (7189)

General protection fault!

History: FStaticTexture::GetTextureData <- ut1.1.whit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (whit) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Posted: Mon May 15, 2006 4:15 pm
by Bert
Are you attempting to input a number that is not a multiple of 2?

It wont like that.

Things like 64 - 128 etc will work fine in most cases.

Posted: Mon May 15, 2006 4:17 pm
by Valtarre
uhh...................okay then...........