Page 1 of 1

music

Posted: Sun Jul 16, 2006 1:13 am
by Anti_Hero
does any1 know how to put mp3 in a map i know u have to download something but what is it and how do u place it in the map, like paints map deemer room and ion room ?

Posted: Sun Jul 16, 2006 8:16 am
by Bert
You use .ogg (vorbis) files for music in maps, and ogg files are not pushed by the server to clients so unless they already have the map (and have music enabled) they will not hear it.

The other way to add music in to a map is by converting the music to 8 bit wave (.wav) format and importing it in to mylevel then adding ambient sounds to the map which play the music.

Though I personally don't like forced music in maps very much, is too distracting and of poor quality even if I like the track.

Plus multiple ambient sounds always get out of sync even if they are in sync to start with, and they continually reset in spectator mode when ever you switch to another player view which is extremely annoying.

UT2004 has a built in music player that can play vorbis and mp3 files anyway, press F11 in game to open it and add files.

Posted: Sun Jul 16, 2006 4:24 pm
by AngelDust
but sometimes when i put the mp3 files in, it wont play the music. it just skips to another song

Posted: Mon Jul 17, 2006 9:14 am
by Anti_Hero
yeah same thing happens with mine too :evil:

Posted: Mon Jul 17, 2006 9:19 am
by Anti_Hero
how do u make a jump pad

Posted: Mon Jul 17, 2006 9:37 am
by king of metal
haha why not just ghive your ideas to someone else and have them do it lol

Posted: Mon Jul 17, 2006 10:21 am
by Intimidator
king of metal wrote:haha why not just ghive your ideas to someone else and have them do it lol
:shock: LOL

Posted: Mon Jul 17, 2006 12:53 pm
by BaronVonRotterdam
Anti making a jump pad is extremely simple. If you know where your actor class browser is you find Navagation points then you click on jump pads then utjumppad. Then you go into its propertites and find Forced paths. You add 1 and put the name of the path node that you want the jump pad to go to.

Posted: Mon Jul 17, 2006 1:57 pm
by Anti_Hero
thanks paint