Change direction of gravity?

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Deathlegions
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Change direction of gravity?

Post by Deathlegions » Fri Dec 22, 2006 4:29 pm

Is it possible to change the direction of gravity in the maps so i can make like one room have gravity going one way and in another room have it going another direction?

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Bert
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Post by Bert » Tue Dec 26, 2006 2:13 am

Not really though you can try to simulate that effect with a warp zone, they are easy enough to make so long as your map doesn't have any skyboxes.

See here: http://wiki.beyondunreal.com/wiki/WarpZoneInfo

I've screwed up reality in game using these before but can't remember how I did it as it was a while ago now.

.vertical.
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Post by .vertical. » Sat Jan 20, 2007 4:44 pm

Mapper, Scripter, l33t TAM player
Almost 9 Year Veteran of Unreal
Other Names: VerteX, .vertìçal., 1nvisible

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TurkeyFromHell
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Post by TurkeyFromHell » Tue Jan 30, 2007 1:06 am

i see how this could be possible with a warpzone.... I dont want to assume that after a month you havnt found a solution though :). in the event that you havent, lemme know and il try to explain what im thinking lol
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KillerVirus
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Post by KillerVirus » Tue Jun 19, 2007 1:30 pm

There is a very simple way to change gravity direction: Escher Player Physics by Pospi!

Escher-Mutator, useable in every map: http://pospi.spadgos.com/index.php?pg=gamesSmall (page) and http://pospi.spadgos.com/projects/super ... Mut_v1.zip (direct link)
Dev-Kit for mappers: http://pospi.spadgos.com/projects/super ... Kit_v1.zip
Example-Map (made with Dev-Kit): http://pospi.spadgos.com/projects/super ... tivity.rar
Homepage of Pospi: http://pospi.spadgos.com/index.php

DANGER: These Player Physics aren't bug-free! So maybe you get stuck - just press space-key then ;)

Greetz

KillerVirus
Skype: killervirus-x
Xfire: escreations

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