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So I'm makin' a weapon...

Posted: Sat Apr 07, 2007 8:08 pm
by Quester115
Well I finally started working on my weapon pack. various directed energy weapons.
I got a few done(I'll post pics later...mainly after I can create custom meshes for them)

but I'm getting hung up on the "minigun" <- lets call this gun tesla for now
for this weapon I changed the altfire to draw a vector of the lightning gun instead of just the flashes and bullets(imagine the mini spewwing out electricity)

what I want the weapon to do
I want this fire to use a new ammo class(charge) as well as the normal tesla ammo.
I want Charge ammo to be replenished during rotation(windup,winddown,and normal firing). ohh and theres a 3sec windup for altfire (original mini .27)

problems I'm having(hey they look similar to the above :roll: )
1. getting the fire to use ammo of both classes
2. how can I display both ammo amounts when the gun is being used
3. how do I implement a replenishing function in (windup,winddown, ect...) for charge ammo

now this is just touch ups on this weapon ammo sytem
as a minigun that can make you enemies nice and roasty toasty it works fine ;)

P.S. oh and can some one link me to a site so I can start learning how to make meshes and textures for UT :vaptor:

Posted: Wed Apr 25, 2007 12:29 am
by htcbitme
lg or lr propertys

Posted: Wed Apr 25, 2007 10:19 am
by TurkeyFromHell
pharaun i'm also calling dibs on the deemer. so thats bio, sniper, and deemer..... i'm calling deemer cuz i just like making uberly destructive shit with wonderful fun effects and overloaded visuals :D