How many people want lvl2 wrenches
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- [GU]Twinkie
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- Chuckles
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- Location: SouthEastern Washington State
Well, I want an Medic Vortex Gun of the Silicon Gawds +20 (SuperSpeed,SuperJump,Propulsion,RaGex5,Infinityx3,Vorpal,SuperLuckyx3,MagicPux3,Defense5,SuperIronSturdy,Force5 and summons a new random weapon Every round) Muwuuwaaahhaahaa!! If yer gunna use a wish, be greedy!!!!! Cuz the D'Jinn's prolly gunna hose you over anyways.Amy Infless wrote:im getting old....didnt see that :-)Scion wrote:Rejuvanations only come in tens.
btw... i have a wish:
i want a infinity medic sturdy vorpal minigun of pullforward+10 !
ats
- Amy Infless
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he, i only have a simple wish dedicated to all medics, a medic-made wep is infinity allways, but its not sturdy and has no vorpal effects. so where is the sense of a level100-medic beeing last player with a healthgun and no ability (vorpal) to kill unkillable level270+ monsters? and beeing killed easy cause of no sturdy... jump... head out of hole...headshotted by monster... sup....:-/ not a "nice try" and not a great try" too....Chuckles wrote:Well, I want an Medic Vortex Gun of the Silicon Gawds +20 (SuperSpeed,SuperJump,Propulsion,RaGex5,Infinityx3,Vorpal,SuperLuckyx3,MagicPux3,Defense5,SuperIronSturdy,Force5 and summons a new random weapon Every round) Muwuuwaaahhaahaa!! If yer gunna use a wish, be greedy!!!!! Cuz the D'Jinn's prolly gunna hose you over anyways.Amy Infless wrote:im getting old....didnt see that :-)Scion wrote:Rejuvanations only come in tens.
btw... i have a wish:
i want a infinity medic sturdy vorpal minigun of pullforward+10 !
ats
ok, the pullforward is for me only cause i like it :-)
ats
- Chuckles
- Corporal

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- Joined: Mon Mar 13, 2006 4:33 am
- Location: SouthEastern Washington State
So what you were really trying to say was you might like to see higer levels of medic skill available that add Iron Sturdy and Vorpal? so if your healing someone and the vorpal 'goes off' does that give them an insta full heal? as opposed to insta-gibbing an enemy? sounds interesting i'd like to add the Revive Artifact in there too tho.Amy Infless wrote:he, i only have a simple wish dedicated to all medics, a medic-made wep is infinity allways, but its not sturdy and has no vorpal effects. so where is the sense of a level100-medic beeing last player with a healthgun and no ability (vorpal) to kill unkillable level270+ monsters? and beeing killed easy cause of no sturdy... jump... head out of hole...headshotted by monster... sup....:-/ not a "nice try" and not a great try" too....Chuckles wrote:Well, I want an Medic Vortex Gun of the Silicon Gawds +20 (SuperSpeed,SuperJump,Propulsion,RaGex5,Infinityx3,Vorpal,SuperLuckyx3,MagicPux3,Defense5,SuperIronSturdy,Force5 and summons a new random weapon Every round) Muwuuwaaahhaahaa!! If yer gunna use a wish, be greedy!!!!! Cuz the D'Jinn's prolly gunna hose you over anyways.Amy Infless wrote: im getting old....didnt see that :-)
btw... i have a wish:
i want a infinity medic sturdy vorpal minigun of pullforward+10 !
ats
ok, the pullforward is for me only cause i like it :-)
ats
I just recently play on a server called killbox or something like that. They had an ability that you gave you artifacts and among these was a super weapon maker. The only point for the super weapon maker was to make a weapon call adrenalege, which allowed the person wielding the gun (usually mini) to quickly give someone adren. It also had a few other interesting things, like that antigrav gun (which I personally enjoyed), a rift gun (it makes rifts/ portals, that connect to each other and allows a person to travel between them). I also played on Ax's server and I really enjoyed some of the guns and liked the mass selection to choose from.
Sometimes a crazy move is the best move.
- Chuckles
- Corporal

- Posts: 198
- Joined: Mon Mar 13, 2006 4:33 am
- Location: SouthEastern Washington State
Joeyz server has a Portal Gun, it's just "Out for Repair" ATM till it gets reworked so as not to be lagg monster, more than one pair of portals starts causing lagg with the serverScion wrote:I just recently play on a server called killbox or something like that. They had an ability that you gave you artifacts and among these was a super weapon maker. The only point for the super weapon maker was to make a weapon call adrenalege, which allowed the person wielding the gun (usually mini) to quickly give someone adren. It also had a few other interesting things, like that antigrav gun (which I personally enjoyed), a rift gun (it makes rifts/ portals, that connect to each other and allows a person to travel between them). I also played on Ax's server and I really enjoyed some of the guns and liked the mass selection to choose from.
- Amy Infless
- UT2004 Server Admin

- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
no chuckles, wrong.
example:
1. map = skysrcap.
2. a level 150-player want be medic
3. skyscrap = one of smallest map, best to earn much medic-exp´s!
4. skyscrap means, no sturdy, easy falling down, medic dead, no sense
5. medic wep means infinity ammo
6. medic wep dont has sturdy included. -> see point 4.
7. medic wep dont has vorpal included. -> see point 10.
8. skill-level from monsters "reflecting" some level 250+ -players
9. all players die, medicplayer with level 150 last player allive
10. medicplayer with non-vorpal-non-sturdy-medic-wep cant kill level-250+ reflecting monsters. like some say its only possible with vorpal to kill them in shorter time than 3 hours trying to kill a level-250+ - little red/green bug... then he killed that one lttle bug and now he can try to kill the other 20 level-250-monsters... i think all see thats senseless and wasting of time.
i hope you understand that now.
joey+cj know its a good idea, but in moment i guess they have other things to do.
joeys idea was long time ago, if medicweaponmaker eventually causes some trouble with this or that, he will looking for that, maybe creating a medic-wop, which can be used like a normal medicwep, but with a limited amount of slots, lets say 7, so you can put only a limited ammount of only following pus in it like for example:
1 retention (as long the chance for weaponloss is lowered for me with it!)
1 healing: to increase health-speed
1 inf: to increase weaponfire- and health-speed
1-3 sturdys/1 ironsturdy
1 vorpal
if 3 sturdys are used, the medic player can try using a more powerfull wep if he has luck get one....
if only 1 singlesturdy is used or an iron, there are 2 slots free, so i think the last to can/should only be filled with protection5 and/or reflections and/or rock/deemershields and/or retaliation5 and/or shieldgen/healthgen and/or vamp...
all, these are defensive things which CAN keep a medic staying longer allive and let do his job, and at least he has a little chance to try killing monsters as last player (when vorpal is on the wep).
energys i think is a good question if it should be able to put them in.
on one side you can say you need that for adren-health-combo.
on other side you can use it with lrods or double/tripple-damages, which is
not really defensive...
ats
example:
1. map = skysrcap.
2. a level 150-player want be medic
3. skyscrap = one of smallest map, best to earn much medic-exp´s!
4. skyscrap means, no sturdy, easy falling down, medic dead, no sense
5. medic wep means infinity ammo
6. medic wep dont has sturdy included. -> see point 4.
7. medic wep dont has vorpal included. -> see point 10.
8. skill-level from monsters "reflecting" some level 250+ -players
9. all players die, medicplayer with level 150 last player allive
10. medicplayer with non-vorpal-non-sturdy-medic-wep cant kill level-250+ reflecting monsters. like some say its only possible with vorpal to kill them in shorter time than 3 hours trying to kill a level-250+ - little red/green bug... then he killed that one lttle bug and now he can try to kill the other 20 level-250-monsters... i think all see thats senseless and wasting of time.
i hope you understand that now.
joey+cj know its a good idea, but in moment i guess they have other things to do.
joeys idea was long time ago, if medicweaponmaker eventually causes some trouble with this or that, he will looking for that, maybe creating a medic-wop, which can be used like a normal medicwep, but with a limited amount of slots, lets say 7, so you can put only a limited ammount of only following pus in it like for example:
1 retention (as long the chance for weaponloss is lowered for me with it!)
1 healing: to increase health-speed
1 inf: to increase weaponfire- and health-speed
1-3 sturdys/1 ironsturdy
1 vorpal
if 3 sturdys are used, the medic player can try using a more powerfull wep if he has luck get one....
if only 1 singlesturdy is used or an iron, there are 2 slots free, so i think the last to can/should only be filled with protection5 and/or reflections and/or rock/deemershields and/or retaliation5 and/or shieldgen/healthgen and/or vamp...
all, these are defensive things which CAN keep a medic staying longer allive and let do his job, and at least he has a little chance to try killing monsters as last player (when vorpal is on the wep).
energys i think is a good question if it should be able to put them in.
on one side you can say you need that for adren-health-combo.
on other side you can use it with lrods or double/tripple-damages, which is
not really defensive...
ats



