Winamp avs development

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Quester115
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Winamp avs development

Post by Quester115 » Thu Jul 26, 2007 10:47 pm

I thought i would try my hand at scripting avs visualizations for winamp
a lot of my work was lost when i switched computers, but
got this one done a few days ago so i thought i would show it off
for all who use winamp media player let me know how you like it

at the resolution shown in the picture 256x1000 it runs at about 50fps on an intel E6600 @3.001 ghz(because its one more ;) ) so its far from optimized, but still looks great on lower resolutions, older computers should use pixel doubling or lower resolutions since optimal fps is between 35-60 depending on how active you like it

description:
started off with the bright circle in center, its a waveform that changes on beat
put another scope(waveform) a bit outside near edge that bursts outward on beat with a wonderful splash of color
added a very minimal starfield and water which really adds to the life and depth of the scene
then taking these elements i molded them all together with some dynamic movement filters, these add the ring of small circles as well as the feathering top and bottom

pic: (psst...its a bit better moving)
Image

.avs file:
:arrow: http://www.energyweps.com/avs/pink_light.avs

to install place the .avs into the folder .../winamp/plugins/avs/*.avs
then restart winamp, when you open up the visualization plugin again right click and choose the pink_light visualization which will be right on the first menu e.g. fullscreen, avs editor, ... , pink_light


if you like it tell me, and i'll post more of my work in this thread :hug:
if you don't tell me what you think would make others better
Last edited by Quester115 on Thu Aug 02, 2007 12:09 pm, edited 1 time in total.
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Post by hwsb » Fri Jul 27, 2007 8:27 am

i like it a lot.. reminds me of the original g-force. well done!

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Post by Quester115 » Tue Jul 31, 2007 8:43 pm

this next one is more of a child of the last enhancing the basic framework, though the look of which is entirly something new.


I present to for you enjoyment: "Intricity"


I used subtractive rendering of the inner circle along with the water trans
the output blending on the effect that creates the lines of light on beat has been adjusted to give a bit more variety of color.
along with a few other tweaks this visual provides much more depth with more intricate details that i didn't even expect

runs best between 30-60fps

heres the pic and download link, enjoy

Image

:arrow: http://www.energyweps.com/avs/intricity.avs
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Post by Chuckles » Thu Aug 02, 2007 4:34 am

Those would look really kewl in blues n greens
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Post by ZombieSlayer » Thu Aug 02, 2007 6:16 am

I'm with chucklyman "Intricity" would kick ass in blues n greens :rock:
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

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Post by Quester115 » Thu Aug 02, 2007 11:28 am

alright!
as per user request intricity evolves again into a whole new level of color
the unique tones have been changed from shades of red and pink to brilliantly bold greens, deep blues, and a slight hint of gold
the scope equations have also been modified just slightly to give them a little more life as they now literally dance across the canvas
there's going to be a lot going on in this on so i'm going to rate it a bit slower, running best between 25-35 fps, though as always your eyes make the best judgment

your pic and link:
Image

:arrow: http://www.energyweps.com/avs/intricity_blue.avs
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Post by Intimidator » Thu Aug 02, 2007 4:30 pm

Now that looks much better ...... just plain ole red was a little boring !
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Post by Chuckles » Thu Aug 02, 2007 4:54 pm

Very pretty Thank You
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Post by ZombieSlayer » Thu Aug 02, 2007 8:30 pm

Nicely done :partyman:
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

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Post by Quester115 » Mon Aug 06, 2007 8:50 pm

well heres the next one that was made while waiting the few days it took to get a cable technician out to my house:

Blood Temple

for this one i took a simple waveform and shoved it around a movement effect
then taking a waveform star+water made a subractive water mark in center that sort of bleeds outwards
put in a few rays and a starfield to fill up the blank spaces left around the gold
its a bit more static than the last few, but almost perfectly compliments some nice ambient soundscapes
i suggest "chromanova --) ambient & chill sets" on shoutcast radio

pic and link:
Image

:arrow: http://www.energyweps.com/avs/blood_temple.avs

enjoy
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