MP5 & Benelli

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Renegade
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MP5 & Benelli

Post by Renegade » Sun Apr 20, 2008 3:11 am

Are the MP5/Bene on the server tweaked versions or is is something else that's going on because I have ZenCoders Weapons v2.03 installed and custom crosshairs set up, but when I join the server, it's the tiny white cross for the xhair on both.
Loaded into a botmatch and they take on the customs I set

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ZombieSlayer
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Post by ZombieSlayer » Sun Apr 20, 2008 1:40 pm

Honestly I have no idea why your custom cross hairs wouldn't be working. I myself haven't tried any. But I will and see if I can gain some insight ;)
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

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Amy Infless
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Post by Amy Infless » Sun Apr 20, 2008 6:42 pm

this is one of the things i dont know about ut, my brother has all "mm-weps" in his "weapondatabase"(in settings->click weapons->"loading weapondatabase") and can use custommade crosshairs or the ut-crosshairs and modify them with colours or size, but i dont have any "monster-madness"-weps (i mean the summonable, not the standard-ut-weps), incl. benelli and mp5 in my weapondatabase and so i only can "use" the fkn crap small white default-cross on the special-weps! a solution except "do a new fresh install" would be really nice!

ats
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Post by Renegade » Sun Apr 20, 2008 7:59 pm

It is odd since the MP5/Bene do show up in the weapon list, I even tweaked them a bit to make sure I had the proper Ini entries written in

As it stands, my weapon list is massive. I have the defaults, Excessive, CarBall stuff, my own works and god knows how many others. It takes a good 3-5 seconds for the list to load, and I got a pretty decent rig

The really weird part is even if they're tweaked and compiled into a new package, they should still show up in the list as a dual entry and if not, they usually take on the settings of the parent weapon
Ex: Recode Flak to fire rockets but don't set your own xhair incode, it will adopt the xhair of FlakCannon


Amy, if you have the packages sitting in your cache, they won't show up in the weapon list, you have to extract them to the proper folders for them to show

Smeg, don't really want to, but I think I'm going to wipe my cache and re-dl the stuff from the server and extract that, maybe that will fix things

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Amy Infless
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Post by Amy Infless » Sun Apr 20, 2008 10:31 pm

i have "no cache", its cleared shortly after i downloaded new stuff!

i can see the weps in my user.ini, i forgot to tell, but i cant see them in weapondatabase :(
and i can modify the crosshairs in user.ini, but if i play they are not used for the mm-special-weps :-(((((((((((((((


ats
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Post by TurkeyFromHell » Mon Apr 21, 2008 1:01 pm

the MM special/tweaked weapons are probably coded to use a different default xHair than the original weapon did. ex: the MM benelli weapon type probably isn't set up to use the crosshair you set for the zencoders benelli. it either uses it's own specification for custom xhair type, or it uses some other default.

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Post by Renegade » Mon Apr 21, 2008 7:25 pm

TurkeyFromHell wrote:the MM special/tweaked weapons are probably coded to use a different default xHair than the original weapon did. ex: the MM benelli weapon type probably isn't set up to use the crosshair you set for the zencoders benelli. it either uses it's own specification for custom xhair type, or it uses some other default.
That's what it's starting to look like since I wiped my cache last night, joined only MM and extracted the packages recieved. The was no ZenCoder package

So I'm going to have to try and get a UCL for it and look from there.
[edit]No luck, seems the special UCC command was used to strip the .U files to barebones. Can't create a Ucl/Int or decompile

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