latest update

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Amy Infless
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latest update

Post by Amy Infless » Fri Mar 14, 2014 7:21 pm

short things about latest update:

twinkie reported game disconnects, when ingame after a while hes suddenly in server browser and cant connect.

godsilly reported many map crashes now..

i dunno what is the reason, but it happend now the 3. time, when 2 players played and i joined as 3. player,
map crashed after like 5-10 seconds. could be coincident...

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weaponcrate

scrolling through it caused map crash. did NOT toss any wep, just wanted see what weps in it. started from
#3 weps (bio, minelayer shotty...) to #4 weps (shock, lilly, wand...) when it switched to wand map crashed...

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strange weapon-disapearings, i used magic weapon maker on minigun. it gave me a "*" poison-weapon (when you drop it and pick another from weaponspawn you will get another than the dropped one). tossed it away, picked a lucky minigun at weaponspawn. when i cycled through weapons the minigun-slot was shown empty.
when switching to minigun it appeared, i also could use it. when switched to next wep the mini disapeared again in inventory-hud. happend a lot with other weps like flak too in last time, just with no magic weapon maker used.

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vader uses lightsaber only

phantom pu makes you invulnerable against beeing crashed from titans beeing knocked at you or those that
jump on you. (supposed to work like that?)

phantom pu makes you invulnerable against health sucked out down to 1hp from that spider...
(supposed to work like that?)

after using matrix many monsters are suddenly in superspeed-mode. looks funny when the slow walking
vortex luzi is suddenly running from one end of map to other end in less than a second, but guess that
shouldnt be so, too.

the artifact chest now contains ALL artifacts (except broken arrow). the game must really become harder
when all these goodies are available more than 2 times...
(droppable nuke pu from monsters, summonable nuke, nuke from artifacts chest, commanders nuke and crate-nuke....
commanders artilleriestrike, droppable artilleriestrike radio artifact, artillerie strike radio from arti chest...)

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turrets:

the buyable support turret still causes much errors in logfile when you SPEC them.

the turret dropping from monsters as artifact does NOT do that!

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clone pu can be "abused".. every pu on the wop including summons can be cloned. not really fair
to have suddenly 6 summons...for a player who so or so permanetly gets all the summons or for the selfish ones...
should reduce cloning to some basic pus and not full loaded all shielded wop.
if you miss half of pus, clone a wep, unload it, use full loads on your own wep... unloading from a cloned
wep should be impossible...


btw. ssr-mini-pu, laser-pu, mini-rl-pu, essr-pu work close to clone-pu. for example:
you have a lighning gun of power +10. you have 3 laser-pu´s. use all 3 at lightning and you get 3
laser-wops +10.....
is that meant to be that way, too, or is it better like ex-ssr-mini-pu, changing mini-wop into "different" mini-ssr-wop, and the original mini-wop is removed from inventory?
--------------------------------------------------------------

positive:
the "vortex twins" and "nuke twins"-combination appearing at the same time in wave 20...
dunno if that was coinciddent or on purpose.. i would like to see that on purpose.
a nuke left and right from you, a vortex in front and behind you, hell were to run in small maps???


suggestion:
mini-rocket-pu should be usable on regular weapon, too. i would like to be able to use it as medic weapon...

it looks "unreal", when stormtroopers use green lasers. at least they do some damage now. like wand-using monsters they need a bit better aim..


btw wand... still dont know what happend to the only telefragable (wand-) super/elite-soldiers, will they return?


ats
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Re: latest update

Post by bananaface » Fri Mar 14, 2014 10:46 pm

i dunno what is the reason, but it happend now the 3. time, when 2 players played and i joined as 3. player,
map crashed after like 5-10 seconds. could be coincident...
Same happened here in the same situation.
phantom pu makes you invulnerable against beeing crashed from titans beeing knocked at you or those that
jump on you. (supposed to work like that?)

phantom pu makes you invulnerable against health sucked out down to 1hp from that spider...
(supposed to work like that?)
And you don't get hit by chainsaw about 90% of the time or any other melee attack.
clone pu can be "abused".. every pu on the wop including summons can be cloned. not really fair
to have suddenly 6 summons...for a player who so or so permanetly gets all the summons or for the selfish ones...
should reduce cloning to some basic pus and not full loaded all shielded wop.
if you miss half of pus, clone a wep, unload it, use full loads on your own wep... unloading from a cloned
wep should be impossible...
Think just cloning the weapon and not all it's PU's on it would be a better way to go to prevent both abusing and it being a to powerfull PU untill it get's fixed so that these kind of abuses can't happen.
mini-rocket-pu should be usable on regular weapon, too. i would like to be able to use it as medic weapon...
Wouldn't mind medic class seeing a buff either, even though I don't play it.
Another idea would be to be able to medic a wop so that it is both a wop AND a medic weap, but remove the inf ammo part when it's a wop.
it looks "unreal", when stormtroopers use green lasers. at least they do some damage now. like wand-using monsters they need a bit better aim..
It's Unreal Tournament for a reason! Could change them to having an ESR for the red beam to add some realism to a monster based on a rather unrealistic movie. (wonder)
Think Aliens wielding guns is more disturbing than stormtroopers having the wrong color laser.
But yeah most monsters need better aim and damage and health, atleast twice of what it is now.
Aka Nanners.

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Re: latest update

Post by Mobster » Sat Mar 15, 2014 5:55 am

Firstly, This was a small update to mainly test Paint's new power ups and some of Joeyz fixes.

Joey will have to view server logs to find out reasoning for crashes, disconnects, and weapon loss.
Amy Infless wrote:the artifact chest now contains ALL artifacts (except broken arrow). the game must really become harder
when all these goodies are available more than 2 times...
(droppable nuke pu from monsters, summonable nuke, nuke from artifacts chest, commanders nuke and crate-nuke....
commanders artilleriestrike, droppable artilleriestrike radio artifact, artillerie strike radio from arti chest...)


It was intended to be that way.
We haven't finalized the drop rates yet for artifacts, power ups, etc.
Amy Infless wrote:turrets:

the buyable support turret still causes much errors in logfile when you SPEC them.

the turret dropping from monsters as artifact does NOT do that!


Joey hasn't disabled them yet.
Amy Infless wrote:clone pu can be "abused".. every pu on the wop including summons can be cloned. not really fair
to have suddenly 6 summons...for a player who so or so permanetly gets all the summons or for the selfish ones...
should reduce cloning to some basic pus and not full loaded all shielded wop.
if you miss half of pus, clone a wep, unload it, use full loads on your own wep... unloading from a cloned
wep should be impossible...


Actually that isn't a bad idea about disabling unloading from cloned weapons.

Some ideas to make the clone pu less over powered on top of the disable unloading idea:
Once a weapon is cloned, you can't clone the original or the clone again.
OR
Make it into an artifact (rare drop) Similar to the RPG maker, you have up to 3 chances to clone a weapon before it breaks. So the max you'd be able to get if you're lucky is 3 cloned weapons, and of course not unload able. (v180+ idea)

It's a cool power up but I agree with you about it being abused now after testing it and reading the thread, In the finished product I'd like to see no freebies but if there has to be some, make it on a rare occasion.

And again, We haven't finalized the drop rates yet for artifacts, power ups, etc.
Amy Infless wrote:btw. ssr-mini-pu, laser-pu, mini-rl-pu, essr-pu work close to clone-pu. for example:
you have a lighning gun of power +10. you have 3 laser-pu´s. use all 3 at lightning and you get 3
laser-wops +10.....
is that meant to be that way, too, or is it better like ex-ssr-mini-pu, changing mini-wop into "different" mini-ssr-wop, and the original mini-wop is removed from inventory?


Paint coded it this way.

I personally would like to see it back to the way of "eating" your weapon, when you applied that specific power up. (Similar thoughts on this about what I said with freebies on the clone pu.)
Leave it to jugging before hand if you want to toss around your weapon to the team, and if you want to get another after that - find a clone pu... If not you are out of luck like it always has been, try again next map.
Amy Infless wrote:positive:
the "vortex twins" and "nuke twins"-combination appearing at the same time in wave 20...
dunno if that was coinciddent or on purpose.. i would like to see that on purpose.
a nuke left and right from you, a vortex in front and behind you, hell were to run in small maps???


I believe Joey didn't even mess with them so it's random. It does seem like they get more awesome, and deadly each build.
Last I checked Joey was going to keep them as is, but look at the boss that throws fireballs.
Amy Infless wrote:it looks "unreal", when stormtroopers use green lasers. at least they do some damage now. like wand-using monsters they need a bit better aim..


Joey is testing out different weapons to see why sometimes they don't hold the weapons. The green doesn't look that good in my opinion.
_____________

Also we haven't finalized waves, monster difficulty, invasion spree, rpg/levels, and anything that seems out of the ordinary.

Anything I didn't answer or comment on hopefully Joey or Paintball will answer.
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Re: latest update

Post by Amy Infless » Sat Mar 15, 2014 12:06 pm

thanks for answers..

i forgot...

it looks like zounds are enabled but not working.

every word from zounds (like "np", "yes", "yeah"...) isnt shown on screen, also
not hearable, cant access to zoundmenu, too.

ats
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Re: latest update

Post by Amy Infless » Sat Mar 15, 2014 10:16 pm

on default map hold the camp we won a game, monsters "gave up", so we won while many monsters were
still allive. when screen switched to show winning player suddenly all monsters, players (except winner) and wop-babes disappeared and map turned "empty", same like in good old "weaponloss-times" on 179, all vanished, but you still could hear them firing...
thats now a first for me, bad it still happens, good it was at least at the end of a game... but still.....

-------------------------------------------------------

did someone "play" with 180´s user-stats?

now on 180 same happend like on 179, highest ranked/leveld player shown in server browser
information doesnt fit anymore!

godsilly was highest with 500 + anything, now it says its kyle with 400+, that cant be...

ats
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Re: latest update

Post by Mobster » Sun Mar 16, 2014 3:48 am

Our Skype conversation about this thread, while I was at work.
joeyz wrote: [12:27:11 AM] Joey: Thanks joe, i did read it and great points. Right now im trying to track down the server crasher, it is something newly added between the last two patches. The crash seems to be related weapons. I havent really made any new game additions in coding, just switched a few weapons around to monsters as you asked the last weekend. While doing that, kyle created 5 new powerups. He used the srr mini gun code as a template which he didnt realize its not good code. It messing with copying pu and weapons in inventory. It appears to me that its either the type of wep i am givin monsters or new powerrups thats screwing up inventory pu and weps. Will give monsters back the weps they had before and see what happens. As for the 5 new cool powerups, i need to scrub the ssr mini shit and keep it as a pu to apply to mini rather tna copying the weapon and pu and creating another mini. Too many steps and inventory changes going on and its censored up. It Too many weps of the same class (ie minigun, miniRL, ssr mini, etc).

[12:34:18 AM] Joey: Last night i was up until 6am on dev server with players and we testing for hours trying to find the culprit of server crashes. Tonight i can do do it, i have been up until sunrise for the past two nights. Tonight i cant do it, i feel like a walking zombie. Going to bed early and hit it back in the morning over a cup of java. What i would like to do is hold off on new abilities, new pu, and focus on tweaking invasion spree, fix mp5, find wave hangup monster, test and configure server with 179 close settings and patch server with 180. Need to push other stuff to 181. I cant deal with this setback of server crashes cause its eating my time trying to track it down.

[12:35:24 AM] Joey: I mean tonight i cant do it, again, will hit it morning. I did spend a few hours today with mp5 and invasion spree.

[12:38:17 AM] Joey: Also, today i put back the code on storm troopers from 179, same with nuke bomb and tested it. No issues. I also taking away all the super shocks and ssr minis from monsters until we have it tweaked in 181

[12:40:15 AM] Kyle: If doing that fixed the problem then are you still going to take away the new powerups? Especially Phantom? That one had been on a few weeks before the new ones and it never crashed the server.

[12:41:01 AM] Joey: As amy said, the new nuke bomb and vortex givin too monsters are kewl and leaving it that way. Remember, we did shift things around a bit, giving monsters different weps. No issues there because a monster always used a nuke or vortex.

[12:41:42 AM] Joey: Oh cool, kyle is online, call me mate. I dont see a problem with phantom, its not a wep

[3:16:42 AM] Joey: good thing i had the waste basket nearby, threwup like 10 bursts. it must be meds upsetting the stomache. Going to cleanup and continue uploading server and will patch in the morning. going to lay down while its uploading.

[4:06:34 AM] Kyle: ok brother feel better
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Re: latest update

Post by Amy Infless » Sun Mar 16, 2014 7:22 am

Amy Infless wrote: did someone "play" with 180´s user-stats?
now on 180 same happend like on 179, highest ranked/leveld player shown in server browser
information doesnt fit anymore!
godsilly was highest with 500 + anything, now it says its kyle with 400+, that cant be...
ok, "one" problem is solved, just talked to godsilly, he RESETTED his high 500+ lvl cause of beeing not
able anymore to buy more things ;)

that reset i didnt know. but still, showing kylehart as highest level with 417 was wrong, because rumple
was lvl 515 that time.

now its shown correct again, rumple as highest lvl player.

so, question is, if noone messed with manually changing user stats (like some month ago on 179),
can a player, who reset on purpose, cause that "problem"?

think its not really that important to look at it now, but its still a bug and dont forget about it ;)

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a question about the new pu´s, laser, mini rl, essr and the changed mini-ssr.
"some" good pu´s anyways, if they cause no troubles or if they can be fixed
if they are reason for it, if they stay and not beeing removed, having them that way, i must ask:

shock -> lilly-pu?
benelly -> shotty-pu?
flak -> howitzer-pu?
rocketlauncher -> flarelauncher-pu?

i think its just fair have these pu´s too, since the others are summonable weapons, too
but if all these really would work, it looks like a replace for weaponcrate or "bad" summons.
some really should drop like 1 time in 2 games, but dunno if that can be made.

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Re: latest update

Post by bananaface » Sun Mar 16, 2014 9:39 am

a question about the new pu´s, laser, mini rl, essr and the changed mini-ssr.
"some" good pu´s anyways, if they cause no troubles or if they can be fixed
if they are reason for it, if they stay and not beeing removed, having them that way, i must ask:

shock -> lilly-pu?
benelly -> shotty-pu?
flak -> howitzer-pu?
rocketlauncher -> flarelauncher-pu?

i think its just fair have these pu´s too, since the others are summonable weapons, too
but if all these really would work, it looks like a replace for weaponcrate or "bad" summons.
some really should drop like 1 time in 2 games, but dunno if that can be made.
My initial thought and suggestion with those pu's was to make the weapon light versions and the crate/summon ones heavy much like the mini ssr.
That way they would make the LG and SR more viable and give a 2nd weapon PU choice for the mini since there is only 1 while most weapons have 2 or more.
I still think it's the right way to go so that the weapon PU's are a small upgrade (light) but the crate/summon versions are a bigger upgrade (heavy), but that's propably something for patch 181.
I'll update my post with new ideas for pu's/artifacts etc and add your suggestions.
I agree on their drop rate being reduced in their current state, should be 1% if it isn't already.
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Re: latest update

Post by Mobster » Sun Mar 16, 2014 11:42 pm

Paintball wrote:[3/16/2014 4:44:42 PM] Kyle: He is also going to reset the levels on the dev server. I recommended going to a 2% system (1% is 1 mill kills at levle 500, 2% is 75 mil) and leaving the invasion spree on but cut the bonus in half
bananaface wrote:My initial thought and suggestion with those pu's was to make the weapon light versions and the crate/summon ones heavy much like the mini ssr.
Joeyz plan is actually the complete opposite now. He doesn't want to clog up the inventory with multiple weapons in the slots, but make everything PU based.
So it would be like the Flak cannon now for weapon projectile modifiers. So you go to the origin weapon for example Shock rifle, and find a rare drop Wand pu.(turbo laser, shock spread, etc.) Then you would apply that to the shock rifle, for wand projectiles.

The way it is now is obviously throwing tons of weapons in each slot so it's confusing, and you have to sift thru to get the right one. This way you will have the one main root weapon and can make it a turbo laser, or a wand from that.
But mainly it also throws errors that lead to weapon loss or other wacky things with or without lag/packet loss.

When he does this he also can take out the wand, flare, turbo laser, mini rocket launcher, etc from the summon. Cause they will be pu's to find, and open up the chances to get the weapons you hardly find.

__________

We decided not to totally remove the wand from crate/summon. This way if someone finds it before spelling out the letters they have the advantage.
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Re: latest update

Post by bananaface » Mon Mar 17, 2014 2:25 pm

Mobster wrote:
Paintball wrote:[3/16/2014 4:44:42 PM] Kyle: He is also going to reset the levels on the dev server. I recommended going to a 2% system (1% is 1 mill kills at levle 500, 2% is 75 mil) and leaving the invasion spree on but cut the bonus in half
bananaface wrote:My initial thought and suggestion with those pu's was to make the weapon light versions and the crate/summon ones heavy much like the mini ssr.
Joeyz plan is actually the complete opposite now. He doesn't want to clog up the inventory with multiple weapons in the slots, but make everything PU based.
So it would be like the Flak cannon now for weapon projectile modifiers. So you go to the origin weapon for example Shock rifle, and find a rare drop Wand pu.(turbo laser, shock spread, etc.) Then you would apply that to the shock rifle, for wand projectiles.

The way it is now is obviously throwing tons of weapons in each slot so it's confusing, and you have to sift thru to get the right one. This way you will have the one main root weapon and can make it a turbo laser, or a wand from that.
But mainly it also throws errors that lead to weapon loss or other wacky things with or without lag/packet loss.

When he does this he also can take out the wand, flare, turbo laser, mini rocket launcher, etc from the summon. Cause they will be pu's to find, and open up the chances to get the weapons you hardly find.

__________

We decided not to totally remove the wand from crate/summon. This way if someone finds it before spelling out the letters they have the advantage.
I will adjust my post then in the other suggetions for the future thread to reflect these changes.

About the Wand, I think if it's just from summon it's ok if it has a really low chance to be summoned.
From crate on the other hand, imo it's better to put all the weapons in it roughly in line as in power and nothing really competes with a wand apart from the SSR wich can't be tossed or golded and has a lower fire rate.
Aka Nanners.

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