just wanting to hear opinions of new difficulty

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draegohn
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Post by draegohn » Sat Aug 25, 2007 5:27 pm

that won't do anything, crayoli!

i played the mushroom lake map once before ssr mini light had a base power decrease, and i was the last. in the 10 mins i ran around to stay alive wave 19, all left being a couple queens and a super soldier wand (which got me eventually as i tried to evade getting hurt badly by queens), i couldn't get the queen health to yellow from green after hittin them so much. so the old ssr mini, roughly a bit over 3 times the power of the current ssr mini light would not really help as hard as that is to believe o,,o

so really, best thing to try to do is kill monsters before they kill lower levels, and that old ssr mini would just make it possible to prevaill in just that way

or are you saying that you want to share the pu so everyone can have one? :P

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Post by ZombieSlayer » Sat Aug 25, 2007 6:13 pm

Teamwork is now the deciding factor on all maps. Doesn't matter anymore if you are the highest level around. If you don't work as a team you probably won't win.

No more running around shooting whatever you want and not paying attention to the rest of the team.

No more "I'm the best I can do it" attitudes or you will be licking the feet of titans and queens while they chew on your body and spit out the hair :shock:

Strategy is now number two in determining if you win or not. You have the bunker, team shield, walls. Now you have to figure out how and when to use them.

This is how Joey has invisioned the server ever since I've been here. It wasn't until now that he felt comfortable setting up the server the way he has wanted to for so long.

This doesn't mean he isn't flexible, you all know better than that. But keep the bitching to a minimum and re-learn how to play.

Things are always evolving on the server and new stuff is added/worked on all of the time. Old bugs that have been a pita to fix are still around, but those are core code issues and are very difficult to fix.
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

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crayola
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Post by crayola » Sat Aug 25, 2007 6:15 pm

hmm not to sure if the old ssr mini was same in in speed, power, and strength when ppl would share the pu there was a time when you could summon it but for the life of me i cant remember it was fun though once i put a propulsion /loaded the gun on old skyscraping and just moved in a circular way while moving mouse on the left side or just move back in a bigger circle while moving my mouse sounds funny heh but was kind of fun kinda having a 360 degree sight if that little map and just sort of pushed off the monsters off from building while following radar/awareness which brings to mind i hadn’t even bought awareness till very late LMAO the oldoldold ssrmini and old lilllady was probably same in power but each had its difference one was kind of constant motion with alt/prime fire and maybe aimed better, one is also very powerful and in close range had about same power almost sort of but differently but could kinda had multiple aims with the very fast speed, power, strength and the aim/accuracy was about approx 1000% faster then today’s ssrminis so to speak, i think when it was summon able. in terms of there styles of usage i think it depends on the user and the maps. not sure why on the credits table for server party the ssr mini was 6800 wand was 4500 and lillady was 3600 LOL and so on see http://monstermadness.iforumer.com/view ... termadness guess it was wandlike on a mini or something LOL im not very sure since i never actually asked or no one ever mentioned that heavily enough for me to remember LOL i might have to ask Joey or Paint or other developers on that, wouldn’t mind to know the technical details on weapon comparison and what not or might have to look at there websites also maybe

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Post by [BGE]Cha-Chi » Sun Aug 26, 2007 12:59 am

The new settings definately focuses more on the team aspect. Today we were playing a map, car park i think, and I had mentioned us getting in a side hallway that had two entrances and cover all entrances. I think 3-4 of us did it and we completely raped, since so many more of us were still alive.

The settings may need some tweaking over time, dropping a few percent here and there, but so far it is pretty fun.

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Post by crayola » Sun Aug 26, 2007 7:09 am

lol maybe but maybe if the shared one was as powerfull as summoned one but guess thats not gonna happen

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New difficulty.

Post by Beowulf » Sun Aug 26, 2007 10:29 am

It's too hard! With a max damage Rocketspread Rocketlauncher i had a hard time kill a Vagary which should be one of the weakest to me. YepYep, It's too hard.
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TheMadDJ
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Re: New difficulty.

Post by TheMadDJ » Sun Aug 26, 2007 12:29 pm

Beowulf wrote:It's too hard! With a max damage Rocketspread Rocketlauncher i had a hard time kill a Vagary which should be one of the weakest to me. YepYep, It's too hard.
Depends on what power ups you have on there. I was doing ok with a basic mini+7 with a few damages....
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Re: New difficulty.

Post by Dia-Bllo » Sun Aug 26, 2007 5:56 pm

TheMadDJ wrote:
Beowulf wrote:It's too hard! With a max damage Rocketspread Rocketlauncher i had a hard time kill a Vagary which should be one of the weakest to me. YepYep, It's too hard.
Depends on what power ups you have on there. I was doing ok with a basic mini+7 with a few damages....
Just so you know that monsters adjust to lower lvl player alive in the map, so if you are lowest one not many pu's will help no matter what they are.

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draegohn
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Post by draegohn » Sun Aug 26, 2007 8:22 pm

i talked to beo about this incident. he was last alive, and i think he is level 240 something..i am not sure. anyways, he should be able to kill it..eventually if he does not die. but he probably lacked a vorpal, and rocket spread even with vorpal can take some time to kick into effect.

look into strategy section for new post about this new difficulty, vorpal, and strategy

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Post by [BGE]Cha-Chi » Mon Aug 27, 2007 12:59 am

draegohn wrote:i talked to beo about this incident. he was last alive, and i think he is level 240 something..i am not sure. anyways, he should be able to kill it..eventually if he does not die. but he probably lacked a vorpal, and rocket spread even with vorpal can take some time to kick into effect.

look into strategy section for new post about this new difficulty, vorpal, and strategy
Newest strat point, have a vorpal on EVERY weapon of power :axe:

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