Opinon Poll

General discussion.

Moderator: Forum Moderators

Post Reply

Should Team Vamp Skill be disabled, for a player who has it, while they are using a Medic Weapon?

Poll ended at Thu Feb 22, 2007 7:05 am

Yes, I find it unbalances fair game play!!
0
No votes
Maybe, I need to think about it. :roll:
1
17%
No, I'll Die too easily !!!!! :axe:
3
50%
No, I dont use both, but i dont see it being unbalanced.
2
33%
 
Total votes: 6

User avatar
Chuckles
Corporal
Corporal
Posts: 198
Joined: Mon Mar 13, 2006 4:33 am
Location: SouthEastern Washington State

Opinon Poll

Post by Chuckles » Thu Feb 08, 2007 7:05 am

What are you thoughts on Temporarily supressing Team Vamp while a Medic Weapon is being employed?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"One is easily fooled by that which one loves."
- Moliere
Image

User avatar
ZombieSlayer
Second Lieutenant
Second Lieutenant
Posts: 2077
Joined: Thu Nov 16, 2006 9:41 pm

Post by ZombieSlayer » Thu Feb 08, 2007 7:16 am

Ok just to clear this up....

Is this poll about removing team vamp altogether?

OR

Is it about somehow turning off team vamp for me if I'm using a medic weapon?

User avatar
Chuckles
Corporal
Corporal
Posts: 198
Joined: Mon Mar 13, 2006 4:33 am
Location: SouthEastern Washington State

Post by Chuckles » Thu Feb 08, 2007 7:19 am

ZombieSlayer wrote:Ok just to clear this up....

Is this poll about removing team vamp altogether?

OR

Is it about somehow turning off team vamp for me if I'm using a medic weapon?
Potentially it could be turning it off while you use a medic weap, otherwise if it's too hard to code that, it could be simply not allowing team vamp and field medic to be bought together.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"One is easily fooled by that which one loves."
- Moliere
Image

User avatar
SirBeast
First Sergeant
First Sergeant
Posts: 1137
Joined: Wed May 31, 2006 10:27 pm
Location: Akron, OH
Contact:

Post by SirBeast » Thu Feb 08, 2007 8:24 am

Chuckles wrote:Potentially it could be turning it off while you use a medic weap, otherwise if it's too hard to code that, it could be simply not allowing team vamp and field medic to be bought together.
I hope it's not too hard to code that it be turned off while a medic wpn is in use, because I use both... especially if I am having trouble finding an infinity. Although in a worst-case scenario if it is too hard to code it should be Medic that is taken away, expecially since it is no longer effective on negative weapons, nor can you use a gold kit on a medic weapon.
I will consistently sacrifice political correctness for an attempt at humor. If ya can't deal, then ya need ta stop being ign'ant.

Image
Sig by the awesome AnnaBeaver

User avatar
ZombieSlayer
Second Lieutenant
Second Lieutenant
Posts: 2077
Joined: Thu Nov 16, 2006 9:41 pm

Post by ZombieSlayer » Fri Feb 09, 2007 1:07 am

Well by using a medic weapon you can't heal yourself unless the weapon does splash damage (flak, rocket, bio, shock, mp5, nades).

I don't see a problem with team vamp being allowed with the use of a medic weapon.

But if it must not be allowed, then I see 2 options.

#1 Turn off team vamp when using a medic weapon

#2 Don't allow the purchase of team vamp if player has field medic or field medic exp healing.

#2 Would be easiest to code, but would suck balls because sometimes I would've died if I didn't have team vamp.

User avatar
SirBeast
First Sergeant
First Sergeant
Posts: 1137
Joined: Wed May 31, 2006 10:27 pm
Location: Akron, OH
Contact:

Post by SirBeast » Fri Feb 09, 2007 7:47 am

ZombieSlayer wrote: #1 Turn off team vamp when using a medic weapon

#2 Don't allow the purchase of team vamp if player has field medic or field medic exp healing.

#2 Would be easiest to code, but would suck balls because sometimes I would've died if I didn't have team vamp.
Copy that opinion of option #2 sucking balls, for the same reason
I will consistently sacrifice political correctness for an attempt at humor. If ya can't deal, then ya need ta stop being ign'ant.

Image
Sig by the awesome AnnaBeaver

User avatar
TurkeyFromHell
Staff Sergeant
Staff Sergeant
Posts: 640
Joined: Tue Jan 23, 2007 12:22 pm
Contact:

Post by TurkeyFromHell » Tue Feb 13, 2007 1:15 pm

I don't understand why regular vamp and feild medic cant be bought together... i mean are they related at all? if it's a coding problem then i can understand it, but idk cuz i'v never really gotten a decent (or any) explanation for the reason...

i mean if u could buy regular vamp and med at the same time, that would solve the problem quite a bit cuz you could just heal urself most of the time by vampin off the monsters. now of course it wouldnt solve the prob whe n uget down to 20health and everything u try to shoot at dies b4 u hit it XD and in similar life-death situations but it would be quite helpful.


BACK ON TOPIC:::: i think that NEITHER medic or team vamp should be restricted when both are being used.. i mean what's the point? why shouldn't somebody be healed with team vamp while theyr healing someone else? now, i dont have teamvamp, but i'm assuming it heals you for friendly fire, even though most of the time, your friendly fire does no damage. so why should it be restricted from healing you for the same friendly fire just because that fire is healing somebody else?
Image

Post Reply

Return to “UT2004 General Discussion”