Telefragging/Teamkilling PSA

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SirBeast
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Telefragging/Teamkilling PSA

Post by SirBeast » Thu Mar 29, 2007 8:57 am

This is just a note to clarify how this can happen, and how to possibly avoid it, because I think we can all agree that it sucks when it DOES happen.

What prompted this post is the fact that last night when playing 1-on-1 Mixer, I had placed my TL in the area behind the "safety fence" by the rocket launcher. I needed to reload my weapon, but silly me failed to view thru the Translocator before I used it. My mistake, as I ghosted as soon as I used it. This may be have been mostly likely that my TL had been damaged somehow, or maybe that someone was standing on it. Again, as I did not look first, a ghost resulted. Thankfully it was JUST a ghost and not an out-and-out death. Again, my bad. I think it might have been damaged (most likely though an enemy nuke), as had someone been standing on it, THEY would have been the one killed, not myself. This is point one: PLEASE try to avoid standing on someone's translocator, as it could possibly result in your death (could one of the developers please confirm/deny this for me?).

Other anomalies can cause Telefragging/Teamkilling as well. For example:

If you jump in a hole in gael (or another map where a fall down the wrong part - such as a pit, or lava or acid pool - can result in a death) and the last person to shoot and hit you it will say it killed you - regardless of it that person might have been shooting you to heal you or to TeamVamp themselves. That isn't their fault or anyone else's. Simply put, dont fall in. ;) The best defense against this is Sturdy or Iron Sturdy, which will prevent you from being bounced around by either titans, or rockets, or shock cannons. Sure, it sucks when someone with a shock cannon ends up knocking you off such a ledge, but that's not their intent - they're merely trying to kill the mobs just like you are, so don't blame them (blame the map! ROFL!). Again, the easiest way to avoid this is to equip a sturdy PU or weapon ASAP.

If you ghost and die the lighting rod (being used by the person ghosting) could also possibly kill you, for which you will also get the "You were killed by (teammate)". Unfortunately this is just how the Lightning Rod "works". It's happened a number of times to a number of people. Most of us are aware of this, though some may not be. Now you are, so please keep that in mind. ;)

Someone can also ghost into you, and, in doing so, essentially telefrag you. Where the ghost skill throws you is based upon mathematic formulas in the program logic of that skill. It's unfortunate when it happens, but please be aware that it does, and it is by no means the fault of the "ghosting" player. When you ghost, you are at the mercy of the game code. Please be aware of this.

Also you can be telefragged/teamkilled if you are on a spawn point when the next wave begins. Unfortunately to the best of my knowledge there is no indication of exactly where the spawn points are, shy of just being familiar with the map and knowing where they are. I believe perhaps the best way to avoid this is to keep moving, especially near/at the end of a wave. Doing so also makes it harder for the mobs to "draw a bead on"/target you. So usually motion is your best defensive option if you're not sitting in a "safe spot" where you KNOW there are no spawn points (such as the high ledge above the shock in Goliath).

Finally if you and another player go through a teleporter at nearly the same time, one may die. This goes back to the "keep moving" strategy. The WORST thing you can do is step through a transporter and just stand there in the place where you ended up when get through - this leaves you vulnerable to being telefragged when the next person steps through.

Anyhow, it is my hope that this information will help people refrain from being teamkilled/telefragged. Remember - the longer we all stay alive, the more mobs we have a chance of killing, and the better chance we have to win the map. ESPECIALLY if the lower-level players manage to survive in the later waves, as this will alter the difficulty of the mobs in accordance with the average player level of surviving players. On that note, if you see someone past wave 15 who is less than level 50 - or heck, even less than level 100 for that matter - who is hiding in a safe spot and not shooting much of anything, don't berate them - they're actually doing their part to help us win just by staying alive themselves. If you're a higher-level player, then the best thing you can do to help them and the team is to jump into the fray nearest to them and keep them covered/alive.

Thanks for reading, everyone - I hope this helps!

TEAMWORK IS THE KEY!
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TheMadDJ
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Post by TheMadDJ » Thu Mar 29, 2007 10:34 am

Buy this man a beer...Several beers...

Agreed on the translocater thing. If you is someone's trans lieing about, why would you ant to stand on it anyway?

And telefragged by a ghost? I've never seen that, but damn that's gotta suck

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Re: Telefragging/Teamkilling PSA

Post by TurkeyFromHell » Thu Mar 29, 2007 10:42 am

SirBeast wrote:PLEASE try to avoid standing on someone's translocator, as it could possibly result in your death (could one of the developers please confirm/deny this for me?).
afaik this is for the most part incorrect, for on this server i believe if someone on your team is standing on top of your trans and you hit alt, it will just beep and the disk will come back like you tried to trans into a too-small hole. Now my understanding is that if you trans into somebody you can kill them with it, i have never seen this happen and dont remember when i heard it though i imagine how it could be possible.

TheMadDJ wrote: And telefragged by a ghost? I've never seen that, but damn that's gotta suck
that has happened before, i personally telefragged some1 with ressurection once lol i dun remember who but when u respawn ur basically translocating into ur spawn point without any checks to whether something is blocking you (which is why you can ghost into walls and such... i just wonder what itd be like to resurrect into a wall.. because res gives you 5 seconds invuln lol i wonder if you had a teleporter artifact or a translocator lying somewhere you would have ime to get out of the wall b4 u died or if it would ignore the invuln ;))

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Re: Telefragging/Teamkilling PSA

Post by TheMadDJ » Thu Mar 29, 2007 10:53 am

TurkeyFromHell wrote:
afaik this is for the most part incorrect, for on this server i believe if someone on your team is standing on top of your trans and you hit alt, it will just beep and the disk will come back like you tried to trans into a too-small hole.
Nope, pretty sure it fires off the trans in the normal way. Seen a few servers with a no telefrag rule on them, so I'd assume it's possible

Nothing that common sense can't avoid, mind, but this is an online game, bound to get the odd idiot sooner or later

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Post by Coke » Thu Mar 29, 2007 11:00 am

wellz peolle like kurt tele frag you on purpose i found with frag naeds if you get 25 or more frag nades out befire they explode it will kill teams mates opps my bad lolz but beast if some 1 is standing on ur tranz it will go beep bepp beeplike a lil tron
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Post by Amy Infless » Thu Mar 29, 2007 12:27 pm

yes it will beep and yes it will not beep. both is correct. it depends on "where" you stand on or near the trans. its the same with trying to telefrag a teammate by tossing trans at him, and sometimes it happens "by accident" and the same accident will happen if you leave your trans anywhere and someone is there exatly that milisecond and that distance away from the trans that causes a teamkill...
vaptor (or C3-PO) would say: the chance for this is....
i would say bad luck...
(theres a really good BR-player called "JACOB" (often ranked 1 in insta-br....) , definetly the best trans-player i know, try to spec him on uutf-br-server/germany or on crazyunclebobs-br-server/usa (hes lifes in usa at moment) he can trans players like hell, for him its easy to teamkill teammates within 5-6 tryes, the same easy thing like it is for him to telefrag 9 from 10 oponent players with the first try. he is like a human aimbot who knows the exactly milisecond, when to push the mousebutton...)


@sirbeast you forgot 2 things:
if you place the nuke or shoot a deemer, and you die BEFORE they explode, the weapons turn (however), into an "enemyweapon" and teammates with low-health or too near at the explosion will/can die too.

just for those who dont know you can try the contrary: what happens when you shoot a deemer in front of you? it explodes and damages you.
(or kill you...) and you cry oh i put 3 health on it but i died/or it hits my health down and a lil bug ends my life by spitting on me.
pick up a deemer, and use a medicweapon, to which it switches after you shot the deemer. if your weapon switches fast enough and you didnt shoot into the wall in front of you, it suddenly will heal all players, including yourself. good thing is it kills monsters anyways and dont heal them ;-)
the same works for a nuke. if you really want to place it (all the time....)
hide and change to a medicweapon, so, basically you kill monsters, and secondly you can help us with healing us then! (doesnt mean to spam us with a i-heal-you-all-excuse)
(well if this is an unwanted bug but a helpfull thing for us players, please call paint to delete this hint :-))) )

amy
Last edited by Amy Infless on Thu Mar 29, 2007 12:39 pm, edited 1 time in total.

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Post by SirBeast » Thu Mar 29, 2007 12:35 pm

Coke wrote:wellz peolle like kurt tele frag you on purpose
Coke, I despise this guy just as much as you (if not more :finga: ), but I purposely left his name out of this thread to keep it focused on being for informational purposes only.

So I ask that, for the sake of knowledge, everyone refrains from the usual finger-pointing at our most-hated, and stay focused on the technical information in this thread.

Thank you!

PS - everyone who has input additional information on this topic, I thank you. You too Coke - I didn't know about the frag grenades issue.
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Post by Ortega » Thu Mar 29, 2007 1:26 pm

Glad to see you posted what I said and expanded on it. But Amy is right in a sense.

IF you cause self damage you can kill teammates with nuke or deemer.
I posted something in regards to telefraggy and coke it got deleted. I should of seperated the two but both were on my mind. kurt and Teamkilling because of all the post about it.

But the team kill isn't just with Kurt. People Cry and start a fight of something that wasn't someone's fault. Bite me killed me the other night and I laughed because he and I died by a wand at the same time. But it said he killed me. I know he didn't and we moved on. If your telefraged as I said in my post- Its my a T.L> or someone doing Self damage with a nuke or deemer on purpose. That I can see in getting a ban from. But team kill is when you fate is already set. (Your DEAD, the game just puts a twist on it and blames it on your team member.)

With the trans. It beeps if you right click if its busted or someone is on it. My theory on a invasion server with nuke bombs. Nuke bombs will kill a trans or a deemer blast easy. Don't blame other people because you are going to die. There is a risk reward factor. You stay alive if your trans works. You can also lose your gun if it doesn't. If you die from either one its your fault. You layed your trans in a bad spot, people lay them in (SAFE ROOMS, SO CALLED) well people stand in those rooms and kill. If you take a chance its your chance. If I'm in the room and on your trans, ask before trying to trans I will move. By that time you will be dead anyways and you can't still blame me. LOL.
Later all!

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Post by SirBeast » Thu Mar 29, 2007 1:58 pm

Yes, I did forget something, and my apologied to Ortega for that.

That "something" I forgot was to credit Ortega for much of this post. A great deal of the information therein was from a previous post by Ort, fine-tuned and expanded upon by myself. Had he not taken the time to address these issues in the first place, I wouldn't have known where to even begin with my initial post. SO IT'S ALL HIS FAULT! ROFL! ROCK ON ORT! :rock:
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Post by Coke » Thu Mar 29, 2007 3:03 pm

SirBeast wrote:
Coke wrote:wellz peolle like kurt tele frag you on purpose
Coke, I despise this guy just as much as you (if not more :finga: ), but I purposely left his name out of this thread to keep it focused on being for informational purposes only.

So I ask that, for the sake of knowledge, everyone refrains from the usual finger-pointing at our most-hated, and stay focused on the technical information in this thread.

Thank you!

PS - everyone who has input additional information on this topic, I thank you. You too Coke - I didn't know about the frag grenades issue.
i needed an example but he is the 1rst one to come to mind so you :finga: :finga:
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