why am i bouncing still with iron sturdy!?

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draegohn
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why am i bouncing still with iron sturdy!?

Post by draegohn » Wed May 16, 2007 1:12 pm

you all know the confusion as to why you might be all bouncey, yet you have iron sturdy on your gun? well, i forgot to post this tip somewhere here with others i have, but all you need to do is simply switch off that gun, fire a round or two from another, then switch back and you are fully stable again. this happens often when i unload my gun to set up a new pu configuration or such, where it seems certain effects are not working like they just were. superforce, healing, and others can be the same way for some odd reason, but the gun switch, fire, switchback works almost every time to reset the pu effects

for those of you who know this already, i am just adding this for those who may not know :P

also, i have been going lax on using rages lately. i have been needing to use the booster health regen a lot and often lately, and using rages causes health to return to max value +50, rather than max value +100 which booster allows. in order to get the shields back, the booster needs to run past max health +100 for shields to start regenerating. so rage's damage effects can be detrimental in this way since i like to have my shields at 250.

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Amy Infless
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Post by Amy Infless » Wed May 16, 2007 2:26 pm

another question, same problem: "put 3 singlesturdy in a wop and you have sturdy effect when using another wop" is not really workin (good)sometimes too, it looks like sometimes it have problems when using superspeed, the "tripple"-sturdy effect is like only having 1 then...

ats

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draegohn
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Post by draegohn » Wed May 16, 2007 4:38 pm

hmm, i can't say i ever once tried the three sturdies application. only time i load a weapon other than the one i am currently using is if i wop my mp5 with gold kit, and summon something, and need to use retention and save my pus igained so i can wop the new summoned wep when i return. i'll have to give that try sometime if i can collect three single sturdies.

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Amy Infless
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Post by Amy Infless » Wed May 16, 2007 9:18 pm

if you need slots for 1-3 more pus, but the +10 or +10 extended is full or you dont want suicide for reason (keeping tripple/rods for higher waves) to get purples back to have more slots with it (till +10)
loading 3 singles in a retentioned 2.wop is a good solution, if you find 3, you can unload the iron or the singles from the primary and put another usefull pu into it... works fine if the sturdy-effect works... whenever i have 3 i do it, better another reflection or one more damage or retaliation or healing or whatever can be helpfull in last waves in the primary wop, than something which is not needed then...

ats

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TheSynGame
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Post by TheSynGame » Thu May 17, 2007 2:08 am

Somethings wrong with that coding. I remember it was workin' fine till iron sturdy came around and now it seems to be censored up....

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Von_Kill_You
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Post by Von_Kill_You » Sat May 19, 2007 7:45 am

TheSynGame wrote:Somethings wrong with that coding. I remember it was workin' fine till iron sturdy came around and now it seems to be censored up....
Yea that would be tottaly cool if the 3 sturdies worked again, when I have a nuke I wouldn't be bounced around running away. Also I thought Iron sturdy was supposed to work like 2 sturdies but I still bounce when a titan stomps on the ground with iron sturdy. I guess It's just another challenge.

Rock on dudes

Von Kill
Von_Kill_You is my Name in the game.

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