NEW RPG System - UT2 Test for UT3 - Need Feedback Please

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joeyz
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NEW RPG System - UT2 Test for UT3 - Need Feedback Please

Post by joeyz » Fri Jul 20, 2007 7:52 am

Well guys, I just wanted to say that I never expected so many many people on our server and forum. I am amazed with the amount of players and supporters. I know some of you are upset that some things dont work or dealing with some lag. Having said that, I think you would agree that there is more good to the game despite of some minor technical difficulties. Everyone please remember that this is a custom server and everything we do here is more like a test and development server. Thats what makes the server unique from other servers. I simply try to push Epic's Engine to the max so you get more out of game play.

Having said all that, we are working on a new improved RPG system. We will be the first server to step off into a new level of fun. Once the new RPG system is done, I plan to RESET ALL LEVEL STATS and everyone starts fresh at either level 1 or 10. The server will have its own ranking system, let me better explain...

The new system will have new promotion system (visible symbols above the player's head in game). Here is just a sample (not official yet) table of how it works...

Promation Ranks:
Private (PVT) = Level 1 thru 25
Private First Class (PFC) = Level 25 to 50)
Specialist (SPC) = Level 50 to 75
Sergeant (SGT) = Level 75 to 100
Staff Sergeant (SSG) = Level 100 to 125
Sergeant First Class (SFC) = Level 125 to 150
Master Sergeant (MSG) = Level 150 to 175
Sergeant Major (SGM) = Level 175 to 200
2nd Leutenant (2LT) = Level 200 to 225
1st Leutenant (1LT) = Level 225 to 250)
Captain (CPT) = Level 250 to 275
Major (MAJ) = Level 275 tp 300
Light Colonel (LTC) = Level 300 to 325
Colonel (COL) = Level 325 to 350
General (1 Stars) = Level 350 to 375
General (2 Stars) = Level 375 to 400
General (3 Stars) = Level 400 to 450
General (4 Stars) = Level 450 to 500
General (5 Stars) = Level 500

Also, Medics, Adrenaline, and Weapon Masters will be a new improved role.

Medics (purchased medic, has additional medic symbol above their heads)
Medic level 1 = Can create healing wepons, Can toss health Vials
Medic level 2 = Can toss out Health vials, first aid packs.
Medic level 3 = Can toss out health vials, first aid packs, and health kegs.
Medic level 4 = Can revive the fallen player if the medic can reach the dead player before it vanishes from the map.
Medic announcements:
"Get vial here!"
"Get first aid here!"
"Get keg here!"
"You're going to be okay, now go get that monster that tried to kill you!"

Weapons Master:
Weapon Master level 1 = Can create RPG weapon (random +1 thru +10).
Weapon Master level 2 = + Can give out ammo to player on map.
Weapon Master level 3 = + Can give out weapons.
Weapon Master level 4 = + Can give out wrenches (Blue)
Weapon Master level 5 = + Can give out wrenches (Purple)
Weapon Master level 5 = + Can give out wrenches (Gold)

Weapon Master announcements:
"Get aeapon here!"
"Get ammo here!"
"Get wrenches here!"

Was thinking of also...

Adrenaline and Artifact masters as well.

How long will all this take for me to code? Would say about 3 hours and 8 hours of test-fix-testing.

Before I do all this, let me know how you guys like and feel about it.

Oh i almost forget, was thinking of the soldiers to have rank too. meaning, the symbols you see above their heads indicate their powers. In other words, the higher the rank, the stronger that solder will be with weapin accuracy, health, and power. Example: 1 star soldier = health 5,000

Another thing, I will be fixing the bugs we currently have and here is what I am working on right now...

1. New terrorsit soldiers, from the mod Strike Force - complete for wave 10.
2. New block for custom skins and voice packs. Since epic cant handle the code right and causes extreme lag and issues - complete!.
3. Removal of Ghost since ghost never works right during lag, loss weapons etc. - in the process (deciding).
4. Tweaks on Denial, partial loss weapons - in process.

thanks.
Last edited by joeyz on Fri Jul 20, 2007 8:03 am, edited 2 times in total.
Flak of Power +10 [Powerups: 3 Sturdy, 2 infs, 1 Healing, 1 Vorpal, 1 Lucky, 1 Poison 5x, 1 Protection 5x, 1 Retaliation x5, 1 Retention, 1 Super Force, 2 Speed 5x, 2 Damage 5x, 2 Energy 5x, 1 Penetrating, 1 Razorbomb]

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Gothicize
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Post by Gothicize » Fri Jul 20, 2007 7:59 am

I think it sounds great. Look forward to when you start it. If you need any help testing it out please feel free to call on me. How about making it so when a person suicides they only get plain weapons?

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joeyz
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Post by joeyz » Fri Jul 20, 2007 8:18 am

Sounds great! Could also make it to where when you pickup a weapon it is NORMAL. No rpg weapon. In other words, the Weapon Master is the only one who can pickup/draw magic rpg weapons from the locker and issues them out.

All this stuff we talk about will promote team work!
Flak of Power +10 [Powerups: 3 Sturdy, 2 infs, 1 Healing, 1 Vorpal, 1 Lucky, 1 Poison 5x, 1 Protection 5x, 1 Retaliation x5, 1 Retention, 1 Super Force, 2 Speed 5x, 2 Damage 5x, 2 Energy 5x, 1 Penetrating, 1 Razorbomb]

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Archangel
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Post by Archangel » Fri Jul 20, 2007 8:19 am

Gothicize wrote:I think it sounds great. Look forward to when you start it. If you need any help testing it out please feel free to call on me. How about making it so when a person suicides they only get plain weapons?
Sounds great, except sometimes suicide is necessary if you get stuck somewhere within the map. That happened last night when I ghosted into a spot and couldn't get out.

Are there going to still be monsters? What will the alternative be to "GHOST" when "ULTMA" wasn't really working?

What about point awards for staying alive to the final wav or possibly a point award ranking for 1st, 2nd or 3rd place upon completion of the game?
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airrrr man
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Post by airrrr man » Fri Jul 20, 2007 8:46 am

joeyz wrote:Sounds great! Could also make it to where when you pickup a weapon it is NORMAL. No rpg weapon. In other words, the Weapon Master is the only one who can pickup/draw magic rpg weapons from the locker and issues them out.

All this stuff we talk about will promote team work!
how would we win games in the beginning with no magic weapons and no one high enough to become a weapons master? :)
Hi.

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Gothicize
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Post by Gothicize » Fri Jul 20, 2007 8:48 am

Let me be a little more specific when you type in suicide and then the next wave starts up you keep the weapon you are holding but all the other weapons are plain/normal weapons.

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General-Chainz
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Post by General-Chainz » Fri Jul 20, 2007 10:43 am

Woo Hoo a Everyone can be a General lol
Fool I'm a Vet You can bet That
I can Dance Underwater
And Not Get Wet ......Ice Cube

the velocity of my creativity is a reality in the proximity of the
vicinity relatively
to the Stability from the tranquility it all comes naturally F*** doin
it properly .....General-Chainz


And the Generals gave thanks...to the other Ranks....as they held back the enemy Tanks....for awhile ....Roger Waters

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Alucard
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Post by Alucard » Fri Jul 20, 2007 12:14 pm

Some of the things on the list I don't like, and don't think it will be that fun. That's the reason we're trying it out though right? SO if you need any help, tell me.

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General-Chainz
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Post by General-Chainz » Fri Jul 20, 2007 12:38 pm

Ok i got a question with all these symbols and stuff above our heads does that mean we will have sum level of awareness? (where you see health bars and such lol)
Fool I'm a Vet You can bet That
I can Dance Underwater
And Not Get Wet ......Ice Cube

the velocity of my creativity is a reality in the proximity of the
vicinity relatively
to the Stability from the tranquility it all comes naturally F*** doin
it properly .....General-Chainz


And the Generals gave thanks...to the other Ranks....as they held back the enemy Tanks....for awhile ....Roger Waters

MasterOfNone
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Post by MasterOfNone » Fri Jul 20, 2007 12:47 pm

i think there are several good ideas there...its starting to sound a bit like BF2142, but thats ok cause thats a fun game too..:)...i dont know if this is the appropriate thread for this question, but here it is....i know that level 500 is possible to get, but several of the older players (nard) and others are on leveling system that would literally take them over a year of hardcore every night gaming to get close to 500. is this new system gonna be a little more realistic for leveling? i mean when you are level 265 for instance and need 200,000 xp to level, its gonna take FOREVER to even get to level 300. is there a way that maybe more points could be awarded for completion of wave 20? could there be a bonus wave for all people that survived wave 20 to give them a chance at making super badass XP to help them out? i realize that its hard being lower level because you always die, but its also hard to get a level once you are high level because of the demand of XP. when you play for a week solid to gain a level and only get 10 stat points out of it, you start to get a little discouraged im sure..:)

just a thought/suggestion...no offense meant towards current leveling system..:)

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