suggestion: silver wrench (for the game!)

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Amy Infless
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Post by Amy Infless » Fri May 04, 2007 1:01 am

M3RC wrote:so what ur saying is for every wave that past while still alive you would gain 1-2 extra slots on the wop that is being used, sounds like a great idea.
hmm, no, wrong, i meant you need to die at end of wave like many others do to get gold/purple/blue back, so you need to die too to get silver wrench back like all the others and can use it again for 1 or 2 more slots.

but anyways another nice idea, as a "thank you for surviving a wave" you earn automatically 1-2 slots on the wop you hold, and like sirbeast said, only till the max.# of available extended slots of the number of the wep, like a wep+7 gives you 12 extended slots (only example, dunno how much, never counted), so you need to survive 6 waves to become all 12 extended slots for this wep (if its 2 slots per wave) !

i hate math...

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Post by ZombieSlayer » Fri May 04, 2007 2:02 am

My idea for the silver wrench would be to fix any negative weapon so it would become plain. So if you had a flak of slo-motion minus 5, the silver wrench would make it a flak of quickfoot (opposite of slo-mo is quickfoot) no pluses.

Here's the math behind the gold wrench.

Origionally you were only supposed to get 20 slots when you wop'd a plus 10 weapon. For a long time Joey wasn't aware that we were getting 30 slots. I talked with him about it off and on for a couple of days and he was nice enough to leave it as is :)

All plain wops only get 10 slots when you use the gold wrench. Plain old flak of nothingness. Use gold on it and get 10 slots.

Alll wops with a plus (insert number here) only get 10 slots plus (insert number here) extra slots. Flak or force plus 5. Use gold on it and get 15 slots (base of 10 plus the 5 extras for it being a plus 5).

Plus 10 wops (rage/rejuve/pullforward) get 10 slots plus 20 extras.
Flak of rejuvenation plus 10. Use gold on it and get 30 slots.

Another thought I have is to raise the number of slots the gold wrench gives you since there are 10 new power ups. I propose upping the number of slots from 10 to 15.

So using the above examples.

Plain flak wop'd would give you 15 slots.

Force 5 flak wop'd would give you 30 slots.

Rage 10 flak wop'd would give you 45 slots.

I've pitched this idea to Joey and will see what he has to say about it :)

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Post by TurkeyFromHell » Fri May 04, 2007 10:37 am

ty for that zombie, now i can explain my idea more clearly.
from what i can see, a wop that's been golded has 10 more slots than one that was picked up as a wop. so i think the silver should give picked up wops (no extras) their 10 extra slots as if it had been golded (but then of course that weapon can't be silvered again)

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Amy Infless
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Post by Amy Infless » Fri May 04, 2007 3:27 pm

TurkeyFromHell wrote:ty for that zombie, now i can explain my idea more clearly.
from what i can see, a wop that's been golded has 10 more slots than one that was picked up as a wop. so i think the silver should give picked up wops (no extras) their 10 extra slots as if it had been golded (but then of course that weapon can't be silvered again)
copy that.
and again a compromise :-) combination of yours and zombies:

if you have zombies flak of slomo -5, but you want my goldend rejuv-flak and you dont want or cant die for whatever the reasons are to "lose" the negative flak, so you can silver it to make it plain/even/a "zero", toss it and pick up my flak for witch you dont need the silver now :-)
so we can both be happy.

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Amy Infless
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Post by Amy Infless » Fri May 04, 2007 3:28 pm

btw, can someone tell us if the silver wrench is "possible", before we discuss more about it?

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TheMadDJ
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Post by TheMadDJ » Fri May 04, 2007 4:08 pm

Can't see a reason why it shouldn't....but then again I'm getting lobbed off cliff faces so.... :roll:
Image

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Amy Infless
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Post by Amy Infless » Fri May 04, 2007 9:46 pm

because often when we make some "good" suggestions all we hear is, sorry, couldnt be done cause of this or cause of that or it causes this or that. making suggestions is one thing, programming it and implementing it without any problems/bugs/w/e is another...

its like when you try to built your own pc, you buy x from y, cause you read its good, then you buy a from b, cause b has lowest price, and so on... you really think your pc is gonna work without any troubles or help from someone who is doing this 50 times a day? i dont think so, when you doing this first time, well, if it works then its beginners luck. same here. programming something new and testing it a bit and it works doesnt mean it works when 16 players are online and everone have different ideas, how to play and use things. and sometimes bad combinations of something, which wasnt planed by programmers, forces a crash. if it works maybe its beginners luck, too :-=)

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Amy Infless
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wishlist part 2. one of most fav. wish:

Post by Amy Infless » Sat Oct 13, 2007 4:57 am

well.... so, question again: is possible or not???

ats
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TheSynGame
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Post by TheSynGame » Sat Oct 13, 2007 6:04 am

TMoney96 wrote:Heh, blue wrench doesnt work on negative WOPs, that silver idea is nice though. Turkey's sounded the best.
Problem with the medic maker.

If you medic a weapon the blue wrench stops working...

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Post by cJBlast » Sat Oct 13, 2007 6:52 am

ok,, I see what you saying with the silver, let me talk to joey about it.

I think there is a way to do this and make if fun


Oh,, BTW AMY that was a great expanation about why something work and others don't
thanks.

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