Ok , let me try to clear some of this up.
1st of all, let me say. Dia, you have some very good points,. Being a mapper myself i understand what you are saying.
One thing you have to keep in mind is that some of the glitch rules we can overlook because they don't really hurt anything. We have checked to see if the "glitches" put errors in the server or clients side and have found no problem with them. ChaChi Your right, they are more like an exploit. So Dia lets u and I talk about this more and keep it out of the fourms.. Im afraid its just confusing people more.
Please get Skype,
Beast is right, that funny lime map and the Orange map.
The tops are not glitches.
Just so everyone knows we are not ragging on any mappers,
The default maps have just as many problems as custom maps,,
everyone has to keep in mind that this is not a normal invasion server
and we can't always go by standard mapping rules.
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ChaChi
1. If the map contains an area where spawn locations, for players or bots, are below, above, or behind textures that are clearly defined as a map boundary, making it impossible for bots or players to go through.
Example- Monsters spawning inside of an enclosed building and not being able to escape.
2. If the map contains a location that a player can access by means of passing through a texture by use of a "certain" movement sequence, unless said area has a clearly defined boundaires put in place by the map creator. This type of area would be considered a "secret" area.
Example- Walking through a wall with no designated location. This is called clipping; surely people remember that popular CHEAT in games such as DOOM, Duke Nukem 3D, or almost any FPS made in the early to mid 90's.
You Nailed it man .
Thanks,