Glitching and all about it

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ZombieSlayer
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Post by ZombieSlayer » Sun Oct 14, 2007 2:17 pm

Dia-Bllo wrote: If you want to help post map name and glitch which has to be fixed.
Actually if you want to post glitches you find in maps please use the map repair forum to post the map name and any glitches that you know about.

http://monstermadness.iforumer.com/view ... termadness

Dia-Bllo
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Post by Dia-Bllo » Sun Oct 14, 2007 2:54 pm

OK, again nothing personal to any of you, but to maps and glitching.

1. Anna tat picture you posted clearly shows glitches I am talking about; no monster can go on top of map where players are camping, which is clearly a glitch. Dont misunderstand term glitch for somthing where you get stuck; monsters are not alowed there then you are not alowed there as you are leaving their pathed world.

2. I will put up 2 more pictures just to ilustrate more examples (again just to ilustrate nothing against anybody)
http://bllohin.home.comcast.net/22.jpg
http://bllohin.home.comcast.net/33.jpg

1st one is Albatross map and 2nd is to of RankingEgypt.

cJBlast
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Post by cJBlast » Sun Oct 14, 2007 4:57 pm

Joey and I Discussed this today.

Its like i said earlier,
Joey has no problem with maps like IronDust ..
If the object in question in inside the map like
the area in Iron dust. it does not put errors in the
server. The main errors come from a player
or a monster is out side of world or
if the monsters can not tell where your are.

Sometimes its hard to tell just by looking.
Dia has a good point on how to look for them,


IronDust is not a Glitch,
go ahead and hide there if you want to.

Any other maps you may have quetions about let us know,
we can test them for you.

Admins. If your not sure about a map and think it may be a glitch.
Tell the Players to get out of it untill we can make a post about that map.

Thanks Guys,

Big_Meat
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Re: Glitching and all about it

Post by Big_Meat » Sun Oct 14, 2007 11:57 pm

Dia-Bllo wrote:* If you make a room where bots (monsters ) cant go = glitched map.

* If you place a mesh that covers large area to fit more than 2 players and monsters cant go there = glitched again.
I'm not sure that these definitions work with every map. I can give you two examples...

Dust (or "De_Dust," which was a default map for a while and not to be confused with "Iron Dust") has a room with a gate/perforated wall that can be opened by hitting a switch, behind the gate is a room (with a redeemer) that can hold 8 or more players, and monsters never show up there. It's obviously not a glitch, it's more of a "safe room." Is it a glitch because the author didn't create paths or spawn points for the bots?

Training Day (the original, not "X2") has a space in the ceiling that can only be accessed by translocator... players will hide there and rain down below with the flak. This doesn't come off as a "glitch" to me either, it was obviously intentionally built into the map.

I'm thinking a glitch would have to fit your previous definitions, and have a negative impact on performance. It it has no performance or stability impact whatsoever, why should it be a concern?

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Post by [BGE]Cha-Chi » Mon Oct 15, 2007 6:41 am

I think a modifed definition of a glitched map would be, with the aspect of a player role:

1. If the map contains an area where spawn locations, for players or bots, are below, above, or behind textures that are clearly defined as a map boundary, making it impossible for bots or players to go through.
Example- Monsters spawning inside of an enclosed building and not being able to escape.

2. If the map contains a location that a player can access by means of passing through a texture by use of a "certain" movement sequence, unless said area has a clearly defined boundaires put in place by the map creator. This type of area would be considered a "secret" area.
Example- Walking through a wall with no designated location. This is called clipping; surely people remember that popular CHEAT in games such as DOOM, Duke Nukem 3D, or almost any FPS made in the early to mid 90's.

The big difference between my definitions and Diablo's would be I excluded the "map maker mistake" rule from Diablo, I wouldn't really call that a glitch. Uses of that mistake would be more of an exploit than a glitch. But can we eally blmae players for mappers being lazy 8)

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SirBeast
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Post by SirBeast » Mon Oct 15, 2007 7:33 am

Hardly a week ago, I made it a point to specifically ask CJ about that particular point on this map, and he informed me that hiding up there WAS NOT glitching.

So as far as Dia is concerned, he needs to get off his high horse and listen to what the real admins have to say about it first.
[iX]AnnaBeaver wrote:I agree cJ, if there is even a slight question as to wether or not it's a glitch, then it shouldn't be used. As long as the admin's and joey agree on what is considered a glitch, that should be all matters.

Dia-Bllo...as I recall, you were throwing a hissy fit, and making a big deal about the map below too. Stating that the people up above were breaking the rules...and glitching. I thought it rather odd that you were the only one who thought that :-k So, can you point out what you use to base that assumption on by using your theory.
Dia-Bllo wrote: * If you find part of the map from where you see textures of zone border (like ones you see if you go on top of rankin egypt map ) its a glitch as mapper made mistake not blocking that area.
Cause I'd be interested in knowing how you came to that conclusion.

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cJBlast
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Post by cJBlast » Mon Oct 15, 2007 9:45 am

Ok , let me try to clear some of this up.

1st of all, let me say. Dia, you have some very good points,. Being a mapper myself i understand what you are saying.
One thing you have to keep in mind is that some of the glitch rules we can overlook because they don't really hurt anything. We have checked to see if the "glitches" put errors in the server or clients side and have found no problem with them. ChaChi Your right, they are more like an exploit. So Dia lets u and I talk about this more and keep it out of the fourms.. Im afraid its just confusing people more.
Please get Skype, lol

Beast is right, that funny lime map and the Orange map.
The tops are not glitches.

Just so everyone knows we are not ragging on any mappers,
The default maps have just as many problems as custom maps,,
everyone has to keep in mind that this is not a normal invasion server
and we can't always go by standard mapping rules.
----------------------------------------------------------------------------------
ChaChi
1. If the map contains an area where spawn locations, for players or bots, are below, above, or behind textures that are clearly defined as a map boundary, making it impossible for bots or players to go through.
Example- Monsters spawning inside of an enclosed building and not being able to escape.

2. If the map contains a location that a player can access by means of passing through a texture by use of a "certain" movement sequence, unless said area has a clearly defined boundaires put in place by the map creator. This type of area would be considered a "secret" area.
Example- Walking through a wall with no designated location. This is called clipping; surely people remember that popular CHEAT in games such as DOOM, Duke Nukem 3D, or almost any FPS made in the early to mid 90's.
You Nailed it man .
Thanks,

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Archangel
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Post by Archangel » Mon Oct 15, 2007 5:22 pm

Of course, he has a pic of me........lol
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