Ghost, Do we need to call the ghost buster?

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Who ya gonna call?

Poll ended at Thu Nov 22, 2007 4:10 pm

Call Ghost Busters and get it out of here.
22
71%
Casper Dont leave me please.
4
13%
I don't believe in ghost , could really care less :-)
5
16%
 
Total votes: 31

cJBlast
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Ghost, Do we need to call the ghost buster?

Post by cJBlast » Tue Oct 23, 2007 4:10 pm

I think we all know that Ghost has a few problems in the game.
Sometimes when your drifting along and the next thing you know your stuck in a wall or shaft.
I really hate it when that happens :charlie:

Another little trick it likes to play is
"Hey lets see if i can make you lose your weapon,, pooff ,, Gotcha".
So my question is, is it really worth messing with?
We have Resurrection and it works fine, as far as i can tell.
I have been using it for a long while now with no problems.
So give us a vote.

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Scion
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Post by Scion » Tue Oct 23, 2007 4:21 pm

Heh I am stuck on number 1 and number 3... I don't believe in ghosts but I love Ghost Busters... meh can't go wrong with the Ghost Busters :P. (or the Myth Busters :P)
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General-Chainz
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Post by General-Chainz » Tue Oct 23, 2007 5:08 pm

the only + I liked about ghost is you have that 2-3 seconds while ghosting to think "What the hell hit me...ok ready to go again" as with rez its instant.

Can you make rez give you that 2-3 second thinking period? lol
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Post by SirBeast » Tue Oct 23, 2007 5:36 pm

General-Chainz wrote:the only + I liked about ghost is you have that 2-3 seconds while ghosting to think "What the hell hit me...ok ready to go again" as with rez its instant.
The General makes a very good point here - I especially like Ghost since (A) I can see what hit me, and (B) if it's a wand, I can see the area I am leaving so I can call it out to the team.
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ZombieSlayer
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Post by ZombieSlayer » Tue Oct 23, 2007 6:31 pm

I don't care either way :D I don't use either one.

How about this...if you use ghost you are not allowed to cry when/if you lose all your stuff after/during ghosting. Damn near everyone knows about this bug and therefore have no reason to bitch.

I thought Joey already put a 3 second invincible on resurrection?

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Scion
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Post by Scion » Tue Oct 23, 2007 11:38 pm

Actually I think it is 5 seconds of invunerability and thats the biggest reason why I wanted it cause if you get wanded and ghost somewhere right next to a wand...all you will know is that you were screwed the moment you arrive and even other monsters with strong weapons might kill you the moment you stop. And ghost has a funny way of just dropping you off in odd places :P. I remember a map where someone died and was ghosting, and the map was a island in the sky like map with edges all being drop death zones, and it was funny cause he kept ghosting till he was way out in the open air with no way of getting back to land to not die lol.
Sometimes a crazy move is the best move.

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TheSynGame
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Post by TheSynGame » Wed Oct 24, 2007 2:25 am

Fix the artifact.

It's annoying that it keeps defaulting to trans and I die 3 seconds later...
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[fR4g]
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Post by [fR4g] » Wed Oct 24, 2007 1:47 pm

Replace it by Revive Artifact :)

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Post by BoneofMalkav » Wed Oct 24, 2007 8:01 pm

[fR4g] wrote:Replace it by Revive Artifact :)
Now THAT's an idea,but I think there should be 2 versions of Revive.Regular (Reviving someone else) and a Self Revive that activates when your about to die.Till then Someone call a ghost buster cause I gotta slimer situation here

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Post by clnk_I.N.S. » Thu Oct 25, 2007 7:29 am

I have never used either one, But mainly because of all the complaints from other people saying they had the problems. So I am not against getting rid of it. But there is another solution, and I only saw one other person who does it. DON'T USE EITHER ONE IF YOU DON'T WANT TO GET GLITCHED, OR DIE UPON RESSURRECTION!
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