Faultline - Episode 2

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BaronVonRotterdam
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Faultline - Episode 2

Post by BaronVonRotterdam » Wed Mar 16, 2011 12:55 pm

http://www.ea.com/battlefield3/videos/f ... -episode-2

I have watched this video twice already and I am really impressed with the lighting, the shadows, the animations, and of course, the destruction. The only thing I am concerned about is destructive particles just dissipating into thin air. I hope they use PhysX and allow any particles you make to be able to stay on the ground. This is pre-alpha so there is still a chance that PhysX will be implemented.

I basically want it to be like Mafia II. So if you shoot a wall or the ground chunks of rock or whatever material will start piling up on the ground in little chunks.

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Mobster
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Re: Faultline - Episode 2

Post by Mobster » Wed Mar 16, 2011 2:00 pm

That was just freaking amazing, I wish could (swear) in the forums to express how awesome that video was....

The lighting, shadows, and everything else was just beautiful!

I agree PhysX should be implemented and most likely will be, since it is still PRE-alpha stage.
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Re: Faultline - Episode 2

Post by NumbWarri0r » Thu Mar 17, 2011 11:05 pm

Gee thanks for posting that Kyle... Now I have a huge mess all over my desk :@
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Re: Faultline - Episode 2

Post by BaronVonRotterdam » Fri Mar 18, 2011 12:55 am

(rofl)
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