http://www.ea.com/battlefield3/videos/f ... -episode-2
I have watched this video twice already and I am really impressed with the lighting, the shadows, the animations, and of course, the destruction. The only thing I am concerned about is destructive particles just dissipating into thin air. I hope they use PhysX and allow any particles you make to be able to stay on the ground. This is pre-alpha so there is still a chance that PhysX will be implemented.
I basically want it to be like Mafia II. So if you shoot a wall or the ground chunks of rock or whatever material will start piling up on the ground in little chunks.
Faultline - Episode 2
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Faultline - Episode 2
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Re: Faultline - Episode 2
That was just freaking amazing, I wish could
in the forums to express how awesome that video was....
The lighting, shadows, and everything else was just beautiful!
I agree PhysX should be implemented and most likely will be, since it is still PRE-alpha stage.

The lighting, shadows, and everything else was just beautiful!
I agree PhysX should be implemented and most likely will be, since it is still PRE-alpha stage.
Mob
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Re: Faultline - Episode 2
Gee thanks for posting that Kyle... Now I have a huge mess all over my desk 


- BaronVonRotterdam
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Re: Faultline - Episode 2
(rofl)
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