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Yeah had some ideas for the gates aswell but also wanted to create something that just remains stationary and makes nearby or all monsters stronger rather then spawning in more.Mobster wrote:I got the whole idea from a hack and slash RPG - Playstation 2 game called Shining Force Neo. They were called Monster Gates(They looked like black and purple things similar to the mod below from Inquitous.) Though they would only send in more monsters in droves to fight.(Which if it's possible would be cool too.) And In order to advance to the next wave or move to the next part of game, they would have to be destroyed.
I was thinking we could have a different color for each gate that would signify what each gate does. (Strength, Health, Defense, Spawner? ETC...) They would also spawn randomly around the map and in waves. Some waves you'd see all of the gates or some you would see a few, and maybe even get lucky and none spawn that wave. These would also have a health bar above them like the vehicles, and would either be destroyed with 4 or 6 c4 packs laid down on one detonation, or can be lowered down in health with weapons which should take much longer. It would also show up on monster counter area of the HUD as Gates: and on Radar too.
I personally like the idea of the gates being a map wide effect, instead of an aura for nearby monsters.
The purple/black thing is the monster gate at: 0:02 (Keep in mind the guy playing the game in the video has good equipment and is a high level.)
How about both?Amy Infless wrote:achmed the dead terrorist instead of osama...
ats