Of course not, that would be nonsensical.DeathBringer wrote:well any way i think pant means dont put a over sized texture on a small wall.
About the new rules for maps.
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- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm
Just to point something out that Joey pointed out to me in the past.
The server doesn't render any video at all, it doesn't even have a graphics card. So the big 1024x1024s don't hinder the server, but it's the client (player) side where all the processing of video is done.
If you don't have more than 1g of RAM and a 256Mb vid card you'll lag more than those that do.
I have 512Mb of RAM and a 128Mb vid card. I turn off gore, and have none of the details higher than the "high" setting. I run 1024x768 (sometimes I jump up to the next one). I also turn off all apps and do the ctrl+alt+del to shut down everything that xp doesn't need to run.
Since doing that I lag a lot less.
The server doesn't render any video at all, it doesn't even have a graphics card. So the big 1024x1024s don't hinder the server, but it's the client (player) side where all the processing of video is done.
If you don't have more than 1g of RAM and a 256Mb vid card you'll lag more than those that do.
I have 512Mb of RAM and a 128Mb vid card. I turn off gore, and have none of the details higher than the "high" setting. I run 1024x768 (sometimes I jump up to the next one). I also turn off all apps and do the ctrl+alt+del to shut down everything that xp doesn't need to run.
Since doing that I lag a lot less.
- TheSynGame
- Master Sergeant
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- Joined: Wed Apr 19, 2006 3:12 pm
I didnt say you cant use 1024 x 1024, some things have to be like that. But having a flame or something small as a coffee cup using 1024 x 1024 texture is overkill and eats up video ram. Also, dont forget to use Mip Maps on textures where needed, this will help render it coreectly when close or far away.
Just to let you know, no matter how big the texture, it could be 50000 x 50000,
, it really doesnt affect the server. In fact, the server doesnt even have a video card
The server processor crunches numbers, not graphics. Its the players low end machine video cards that have to process it. So all I am just asking is to use common sense and think about video cost to users. Please dont take it as critizism. You guys make wonderful maps. Im just asking for discipline on texture size and use what you have to. Dont let a map suffer because of low textures and overkill textures; keep it balanced. Same goes for sound.
We just need to use common sense is all, we are busy running around killing monsters, who has time to examine 1024 x 1024 coffee cup with a magnifying lens and say, "Oh wow, look at the details on that coffe cup handle!"
I would rather reserve that video ram/cpu on detailed monsters, explosions, particles 
Just to let you know, no matter how big the texture, it could be 50000 x 50000,


We just need to use common sense is all, we are busy running around killing monsters, who has time to examine 1024 x 1024 coffee cup with a magnifying lens and say, "Oh wow, look at the details on that coffe cup handle!"


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Agreed, but you don't need a 1024x1024 mesh on something like a skaarj's face...Mystique wrote:I'm not saying flood the map with big textures, just sometimes they ARE needed so that a surface area or a static mesh doesn't look enormously stretched out.
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Okay, had me worried there for a moment.joeyz wrote:I didnt say you cant use 1024 x 1024, some things have to be like that. But having a flame or something small as a coffee cup using 1024 x 1024 texture is overkill and eats up video ram. Also, dont forget to use Mip Maps on textures where needed, this will help render it coreectly when close or far away.
Just to let you know, no matter how big the texture, it could be 50000 x 50000,, it really doesnt affect the server. In fact, the server doesnt even have a video card
The server processor crunches numbers, not graphics. Its the players low end machine video cards that have to process it. So all I am just asking is to use common sense and think about video cost to users. Please dont take it as critizism. You guys make wonderful maps. Im just asking for discipline on texture size and use what you have to. Dont let a map suffer because of low textures and overkill textures; keep it balanced. Same goes for sound.
We just need to use common sense is all, we are busy running around killing monsters, who has time to examine 1024 x 1024 coffee cup with a magnifying lens and say, "Oh wow, look at the details on that coffe cup handle!"I would rather reserve that video ram/cpu on detailed monsters, explosions, particles
- TurkeyFromHell
- Staff Sergeant
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i've seen quite a few maps higher than 30mb and they lag me like censored. i think many of them are mpc maps (not any of the good ones obviously)ZombieSlayer wrote:I don't think I've ever seen a 30+Mb map...
I know squat about mapping, and I'm kinda over my head just adding more player starts and path nodes on some of these maps :lol:
Why would you need a 1024x1024 mesh to cover 1 object? What's this bender example you got Scully?

All I know right now....Everyone seems to be tring to figure away to getting things fixed...I------hmmmmmm..sadle. say I agree with mystique.....OMG. I'm ok with the map size if everything meshes together and textured clean. I dont care what size map you make....they all can be messed up bad...
Later all!