help with the player guide

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BaronVonRotterdam
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help with the player guide

Post by BaronVonRotterdam » Sun Mar 04, 2007 7:26 pm

Hello Everyone,

I hope you liked the player guide v1.2 I made. If you havent seen it go here

http://monstermadness.iforumer.com/view ... termadness

I need some help with getting icons. Id get them myself but I dont have access to the server right now cause as you know I dont have internet. I need the icons that you dont see up there.

any help will be greatly appreciated

-Paintball
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KnaveSkye
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Post by KnaveSkye » Sun Mar 04, 2007 10:00 pm

Wow, i was just trying to get with joey about doing something like this, great work paint...I have no pics atm, im underway, but if i may..a few corrections.

Awareness(Awar): Limit of 1 per WoP. Each PU takes up 1 slot. The Awarness powerup provides you with a Green-Yellow-Red bar above monsters which indicates how close to death they are. The PU is pink in your wop and can be confused with the Damage and Damage+5 PU.

Correction:Pretty sure the limit is now 3, 1 makes the bars show up and change color, 2 makes the bars get shorter as the enemy dies, and 3 makes the bars show up on radar(kinda annoying)

Vorpal(vorp): Limit of 4 per WoP. Each pu takes up 1 slot. The Vorpal powerup adds a 1% chance of instagibbing you enemy per powerup applied.

Correction: Almost certain its only 1 per weapon

Rage(No Abbreviation): Limit of 4 per WoP. Each pu takes up 1 slot. The Rage powerup adds 10% damage per powerup applied. However if you shoot yourself(splash damage) your health will immediatly drop to 70 HP

Correction:There seems to be no limit to the number you can slot(at what point they stop adding im not sure) Also the 70h thing...never seen that either

Lucky(No abbreviation present): Limit of 10 per WoP. Each Lucky takes up 1 slot. This power up can summon Ammo, Health, Adrenaline pills and DD. It has a very special ability, with 6 or more in a wop, to summon PU and Artifacts themselves. Many players enjoy making Lucky wops but they tend not to be terribly useful as it is typically late map (match/game) by the time the player has the ability to spawn PU. The PU spawn at random around you. If you want to ensure they spawn only into your inventory, you have to face a wall while spawning. Because of the obvious danger of a monster attack, be sure to watch your radar. The colour of the lucky PU is orange in your Wop.

Correction:Only 3 atm, though i think joeyz said he would raise it.

Weapon Summon(summon): Limit of 3 per wop. Each PU takes 1 slot on the wop. The first will summon a random weapon. The second applied will allow the potential to summon a super weapon (Lil Lady, Magic Wand, Mini SSR,Redeemer...ect) Once applied summon takes 1 wave to work, at the beginning of the next wave you will summon the random weapon. Alternatively, once applied to a wop, if you die, it will spawn the random weapon next time you spawn. There are a few potential problems with the weapon summon. If you jug the wop that has the summon applied, there is a very large chance that after one wave the summon will disappear from the wop but you get nothing. You can fix this by firing the weapon after you jug it. Another problem is that often you will summon a normal, non-magic non-wop 'Avril', even if you already have a normal 'Avril', each with it's own ammo pool. This is a most queer thing to have happen but has happened to me on at least 10 occasions. Weapon Summon is a light blue on the Wop and can sometimes be confused with the Sturdy or Piercing PU.

Correction: Well, my post on this seems to have dissapeared(erg) but here goes 1 summon=Anything(other than Redeemer, nuke, ion painter)
2 summons=anything with greater chance of being "of power" except super weapons3 summons= anything with potential for super weapon

Healing(h): Limit of 10 per wop. Each H takes 1 slot on a Wop. This PU heals the targetted player 5% of the damage you would do. Since we do not play with Friendly Fire all it does is heal. The vast majority of players who request an H PU are mostly interested in the fact that having an H applied to a concussive weapon will prevent you from hurting yourself with that weapon. For example, if you have a 'Flak Cannn of Power' and you shoot the ground near you, you will take damage. If you apply an H pu to the weapon, then you will be healed 5% instead of being hurt 100% of the damage you would do with the shot.

correction: this seems mostly correct, but i was told anything beyond 3 heals does nothing.

Razor Bomb(Razor): Limit of 1 per WoP. Each PU takes 1 slot. Simply apply this powerup to a Flak Cannon of Power. The resulting effect will be your Rocket Launcher WoP shooting deadly razor blades for its primary fire, and shooting deadly explosive bombs for its alternate fire. Before you can use this powerup, you need to bind a key to NextPrimaryFireMode and NextAlternateFireMode

Correction:Its says "resulting effect will be your Rocket Launcher WoP " and should read "resulting effect will be your Flak Cannon WoP"

Blast Cannon(Blast): Limit of 1 per WoP. Each PU takes 1 slot. Simply add this powerup to a Flak Cannon of Power. The resulting effect will be your Flak Cannon WoP shooting a deadly cluster of rockets for its alternate fire. Before you can use this powerup, you need to set a key to NextAlternateFireMode

Correction:There seems to be no limit anymore to number you can use(though i think 5 is most ive ever tried) and it shoots more rockets(though i cant say for sure that i noticed more)

Correction:You left the Poxy mines for the mp5 out. 1 per wop, fires jumping smiley face mines that go after enemies if near by(and sometimes friendlies >.<)

Lightning Rod(LR, or as I like to call it "Utter Garbage"

Correction: Ask anyone who has scored over 10k in a map if this thing is "Utter Garbage" also this list doesnt include enhanced lightning rod or enhanced triple damage

Revive Artifact: Limit of 2 in your inventory

Correction:Im pretty sure this doesnt exist on our server anymore.

added 05Mar07: SSR Mini pu needs to be removed, Stone PU not listed(is anyone reading this :toimonster: )

added 06mar07:No Super pintsize artifact listed, no (powerup, artifact,special weapon) Chest, No (orange, green,red)Key listed.
Last edited by KnaveSkye on Tue Mar 06, 2007 4:37 pm, edited 4 times in total.
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TheSynGame
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Post by TheSynGame » Mon Mar 05, 2007 3:09 am

Awareness is limited to one if you have the awareness ability. If you don't then it's limit is 3.

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virussick
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Post by virussick » Mon Mar 05, 2007 12:12 pm

neat, very helpfull good job
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Post by Ortega » Mon Mar 05, 2007 2:13 pm

Great job...Gotta disagree with given the Admin's a hard time. That is a must. But since I dont see Bert ever on, I can't. Where the hell have you been on the weekends?
Last edited by Ortega on Tue Mar 06, 2007 12:03 pm, edited 1 time in total.
Later all!

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BaronVonRotterdam
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Post by BaronVonRotterdam » Mon Mar 05, 2007 3:09 pm

kk i have all the images.
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BaronVonRotterdam
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Post by BaronVonRotterdam » Mon Mar 05, 2007 11:37 pm

k its updated again. I still have more updates though.
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joeyz
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Post by joeyz » Tue Mar 06, 2007 1:13 am

Relax.

I didnt ban CLNK, another admin did and I am consulting with him for the reason(s). Maybe the ban is not even ping related, so hush. No one knows why he was banned except the admin and the player. His ban has expired and should be able to play again. When someone is banned, its usually a 1 week cool down period for the person who was banned, unless the player was caught hacking. Im sure there has to be a logical explanation why the admin banned the palyer. Again, I will try and find out.

Please relax about pings. The only person I kicked for high pings was BoozoBrains and 2 other new players. They were lagging server and players. I also told them why and what to do before I kicked him. Their pings were like 200 and 300. After tracing down IP locations, they were USA Mainland residents.

I know some of you in the USA main land have pings over 100. I am more focused on monitoring those with pings over 150 in the USA Mainland.
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Post by [iX]AnnaBeaver » Tue Mar 06, 2007 3:41 am

I'm glad that got updated...and I'm glad I actually took the time to read the detailed specifics about some of those pu's. Some things that are assumed about the purpose of a pu..turned out to actually not be the result you would expect. I don't know if that sounded stupid...or confusing...or really insightful now...LOL Anyhoo..I have several new things I need to check out in regards to the pu's and my choices of weapons :D Thanks
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draegohn
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Post by draegohn » Tue Mar 06, 2007 3:01 pm

finally, a good player's guide for the server! great job thus far! ^,,^

now, i wonder one thing: skill purchase prerequisites, limitations, and their descriptions and skill level purchase amounts (helps planning ahead).

this would really be helpful because i don't know what has been needed to buy certain things. for example, i didn't get the gold wrench until level 182, and i learned i could have bought it earlier..and it is costly! i also heard that buying the wand and other things can be done at level 500! i have no idea where this was learned unless by joey's word of mouth share.

i also have and still have no idea what the iron shoes skill does. i thought it was like a sturdy skill, but i bought level 1 and saw no change. level 2 still no change on being pushed...so i refunded all skills and redistributed. so i guess this might be faster swim motion skill? makes me think of the zelda games and the iron boots ^,,^

but yes, it would be very helpful to have a section for the skills, the prerequisites to buy, what they do, and how much each level will cost. thats all i wish to add :}

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